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Upland - Terrain & Nature Toolkit preview
Unity

Upland - Terrain & Nature Toolkit

By greendhy

$29.90

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Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $29.90. The latest store price is $29.90, matching the lowest recorded price shown here.

Recorded prices for Upland - Terrain & Nature Toolkit 2 price observations from Oct 29, 2026 to Nov 4, 2026. Lowest recorded price $29.90. Exact dates and prices are listed below. $0.00 $14.95 $29.90 Oct 29, 2026: $29.90. Unity First Price 2026-10-29 2026-10-29 Nov 4, 2026: $29.90. Latest store price Oct 29, 2026 Nov 4, 2026
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$29.90Latest store price
$29.90Unity First Price 2026-10-29 2026-10-29

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About Upland - Terrain & Nature Toolkit

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
  • Theme > Nature & Countryside
Build an outdoor world, then keep control of it. Upland combines seeded terrain generation, erosion, sculpt layers, biome placement, painted paths and exports with a reusable nature library. Start from six editable examples or use your own prefabs and placement rules.

Included environments: Riverside Woodland, Conifer Valley, Mixed Woodland, Flower Meadow, Rocky Highlands and Dry Canyon. Each includes an editable source scene and a separate 4 × 4 streamed example. Samples are 256–384 metres across, with a walking controller and an overview camera.

• 48 tree shapes across 12 families, with three LODs, trunk collision and material-driven wind.

• 24 terrain surfaces with 1024 × 1024 albedo, normal and mask maps.

• 16 rock prefabs, 36 ground plants/shrubs and 12 flower shapes with three LODs.

• 12 GPU ground-cover definitions using the plant geometry.

• Editable FBX models, configured prefabs, URP materials and source code.

Authoring workflow: generate a terrain from a stable seed, shape it with ordered sculpt layers, set height/slope/density rules, paint paths that reserve vegetation corridors, and rebuild with Undo/Redo while retaining objects outside the managed biome. Editable terrain uses slope-aware triplanar surfaces to reduce texture stretching. Export a terrain mesh with layered triplanar or baked-atlas surfaces, or export a complete world into distance-streamed terrain tiles with distant terrain and low-detail objects.

Requirements: Unity 6000.3.10f1, URP 17.3.0, Linear color space. Verified on Windows Editor and Windows x64 / Direct3D 11. The sample walker uses Input Manager (Old) or Both. GPU ground cover needs compute shaders and instancing. Layered mesh surfaces require texture arrays and shader model 4.5. Built-in RP, HDRP, mobile, WebGL, XR, macOS and Linux are not included in the verified support scope.

Scope: simplified game-style nature content and finite outdoor examples. Paths paint and clear vegetation; they do not generate road meshes. Water is a static visual lake/river surface without buoyancy or flow simulation. Terrain edits made outside the recipe are replaced on rebuild. Streamed and mesh exports are independent snapshots. Cross-rule collision avoidance, texture-height blending, runtime endless generation and integrations with other terrain tools are not included. Screenshots show the delivered Unity scenes.

Comprehensive offline instructions and configuration/performance notes are included. No external service, API key, runtime login or paid tool is required.

Production used EZ-Tree, FastNoiseLite, Blender Rock Generator and MTree core under MIT licenses; PlantGenerator was consulted as an MIT modelling reference. The adapted URP terrain shader uses the Unity Companion License. See the included Third-Party Notices.txt for details.

Version 1.0.1 adds layered ground vegetation and reusable atmosphere profiles to the six example presets. Creating an editable scene reproduces these saved settings; recipe, biome and cover definitions are copied independently, while meshes, materials and atmosphere assets remain shared. Ground-cover water exclusion keeps roots above generated lake/river waterlines. Changing a recipe layer array configures creation; edit an existing scene layer through its own Ground Cover settings. The existing 112 nature prefabs and 24 surfaces are retained.

Version 1.0.2 refines tree-shape combinations, meadow grouping and vegetation draw/fade distances, and adds optional static scenic backgrounds with matching sky colours. The background is non-playable, has no collision and does not automatically regenerate after terrain edits; it can be adjusted or removed. All 96 streamed tile paths and GUIDs are retained. Content counts and the verified support scope remain unchanged.

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