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Universal Water 3 : Ocean preview
Unity

Universal Water 3 : Ocean

By TechFusion Studios

This asset is no longer available at Unity.

Rated 4.0/5 from 12 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $39.50.

Recorded prices for Universal Water 3 : Ocean 3 price observations from Jun 11, 2026 to Jun 19, 2026. Lowest recorded price $39.50. Exact dates and prices are listed below. $0.00 $39.50 $79.00 Jun 11, 2026: $39.50. Unity New Release Discount 2026-06-11 2026-06-25 Jun 11, 2026: $39.50. Unity New Release Discount 2026-06-11 2026-06-25 Jun 19, 2026: $79. Unity First Price 2026-06-19 2026-06-26 Jun 11, 2026 Jun 19, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$79Unity First Price 2026-06-19 2026-06-26
$39.50Unity New Release Discount 2026-06-11 2026-06-25
$39.50Unity New Release Discount 2026-06-11 2026-06-25

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Universal Water 3 : Ocean

  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Realistic
  • Art & Visuals > VFX
Universal Water 3 (UWS3) is a real-time water framework for Unity designed to handle both large-scale ocean rendering and local gameplay interaction in a single package. It combines FFT-based wave simulation with shallow-water response, giving you one system for open water, shorelines, wakes, foam, underwater effects, and more.

The goal of UWS3 is to provide a practical water solution that looks strong visually, performs well in real-time, and remains easy to author. Whether you are building a cinematic ocean, an interactive shoreline, or a stylized water scene, UWS3 is built to give you a solid foundation that you can adapt to your project.

UWS3 is not just a water surface effect. It is a layered system that supports large ocean motion, local disturbances, and scene-aware behavior at the same time.

For wide surfaces, the FFT wave system provides stable ocean motion with multi-band LOD support. For local response, the shallow-water simulation layer can drive wakes, disturbances, and gameplay interaction. Around shorelines, the system supports depth-aware attenuation and foam behavior so the water can transition naturally between deep water, shallow areas, and near-shore contact zones.

This makes UWS3 suitable for projects that need both visual fidelity and meaningful interaction.

The rendering side of UWS3 is built around the details that make water feel complete.

It includes planar reflections with probe fallback behavior, refraction, underwater rendering, waterline handling, and meniscus effects. Foam systems cover persistent foam, wake foam, shoreline foam, and blending behavior so the surface can react to motion and contact in a believable way. Caustics are also included, with triplanar projection support for broader scene coverage.

The result is a water system that can work in both clean cinematic scenes and active gameplay environments without feeling like a collection of disconnected effects.

UWS3 is built to be practical to use, not just powerful on paper.

The package includes reusable presets, setup validation, and demo scenes so you can get started quickly and iterate without unnecessary setup overhead. Water and wave configurations can be reused as assets, while Inspector-based validation helps catch missing dependencies and configuration problems early.

Instead of forcing you to build every piece manually, UWS3 organizes the system into modular parts that stay connected through a consistent workflow.

What you can build with UWS3:
- FFT ocean waves with multi-band LOD support
- Shallow-water interaction for wakes, disturbances, and gameplay response
- Planar reflections with reflection fallback behavior
- Refraction, underwater rendering, waterline, and meniscus effects
- Depth-aware shoreline attenuation and near-shore response
- Persistent foam, wake foam, shoreline foam, and foam blending
- Caustics with triplanar projection support
- Water Preset and Wave Preset workflows for faster iteration
- Inspector validation and setup assistance
- Demo scenes for evaluation, integration, and presentation

UWS3 is intended for a wide range of Unity projects, including realistic oceans, interactive shorelines, stylized environments, simulators, and gameplay-driven water systems.

If you need a water foundation that combines scale, interaction, and production-oriented workflow, UWS3 is built to cover that space.

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