About Universal Toolkit
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
UNIVERSAL TOOLKIT
One window. Zero runtime cost.
Place objects with real physics
Keep your Play Mode changes
Rename hundreds of objects at once
Find what uses any asset
Clean unused files out of your project
ONE HUB FOR EVERYTHING
Open it from Tools > Universal Toolkit > Open Toolkit Hub.
Every tool is a module you can switch on or off
Module setup is saved in ProjectSettings, so your whole team shares it
A switched-off module also disables its menus, shortcuts and Scene View tools
LEVEL DESIGN
Physics Dropper
Drop the selection onto scene colliders with real physics. Full Undo support.
Surface Placer
Instant floor snap (pivot, bounds or collider shape) with normal alignment. Click to move onto any surface, Ctrl+click to stamp copies that keep prefab links.
Transform Randomizer
Random rotation per axis, uniform or non-uniform scale and position jitter.
Scene Ruler
Measure distances, axis deltas and path length with surface and vertex snapping.
SCENE & HIERARCHY
Hierarchy Enhancer
Component icons, one-click active toggle, edit lock, hide from Hierarchy, missing-script warnings and zebra rows.
Batch Renamer
Press F2 with several items selected. Numbering styles, live preview, regex find & replace, prefix / suffix and case options.
Component Copier
Copy components (with children), pick single fields, paste onto many objects. Internal references remap automatically.
Pivot Editor
Move a pivot while keeping children in place, bake a pivot-shifted mesh, or wrap in a pivot parent.
UI Anchor Snapper
Anchors ↔ corners and 3×3 / stretch presets that keep the on-screen position.
NAVIGATION
Scene Switcher
Searchable scene list, recent scenes, additive loading and a Scene View dropdown.
Bookmarks
Bookmark assets, folders and scene objects in a dockable bar with drag & drop.
Reference Finder
"What uses this?" across project assets and open scenes, with a fast cached index.
PROJECT HEALTH
Missing Reference Hunter
Finds missing scripts and broken references in open and closed scenes, prefabs, ScriptableObjects and materials.
Unused Asset Cleaner
Lists unreferenced assets by size. Understands Build Settings, Resources, Addressables and AssetBundles. Exports a .unitypackage backup before moving anything to the trash.
WORKFLOW
Runtime State Saver
Mark components in Play Mode and their final values are written back when you stop. One Ctrl+Z reverts them.
Git Sync (optional, off by default)
Pull, push, fetch, branches, filtered history, Git LFS and a command console, using your installed git.
WHY UNIVERSAL TOOLKIT
Editor-only: no runtime code in your builds
Fully rebindable shortcuts (safe defaults, no AltGr clashes)
Context menus on GameObjects, assets and component headers
Scene View overlay for scenes and bookmarks
Extensible: add your own module by implementing one interface
Demo scene included (Package Manager > Samples)
Full documentation
DEFAULT SHORTCUTS
Ctrl+Shift+D > Physics drop
End > Snap to floor
Shift+P > Surface Placer
Ctrl+Shift+R > Randomize transforms
F2 > Quick rename
Ctrl+Shift+O > Scene Switcher
Shift+R > Scene Ruler
One window. Zero runtime cost.
Place objects with real physics
Keep your Play Mode changes
Rename hundreds of objects at once
Find what uses any asset
Clean unused files out of your project
ONE HUB FOR EVERYTHING
Open it from Tools > Universal Toolkit > Open Toolkit Hub.
Every tool is a module you can switch on or off
Module setup is saved in ProjectSettings, so your whole team shares it
A switched-off module also disables its menus, shortcuts and Scene View tools
LEVEL DESIGN
Physics Dropper
Drop the selection onto scene colliders with real physics. Full Undo support.
Surface Placer
Instant floor snap (pivot, bounds or collider shape) with normal alignment. Click to move onto any surface, Ctrl+click to stamp copies that keep prefab links.
Transform Randomizer
Random rotation per axis, uniform or non-uniform scale and position jitter.
Scene Ruler
Measure distances, axis deltas and path length with surface and vertex snapping.
SCENE & HIERARCHY
Hierarchy Enhancer
Component icons, one-click active toggle, edit lock, hide from Hierarchy, missing-script warnings and zebra rows.
Batch Renamer
Press F2 with several items selected. Numbering styles, live preview, regex find & replace, prefix / suffix and case options.
Component Copier
Copy components (with children), pick single fields, paste onto many objects. Internal references remap automatically.
Pivot Editor
Move a pivot while keeping children in place, bake a pivot-shifted mesh, or wrap in a pivot parent.
UI Anchor Snapper
Anchors ↔ corners and 3×3 / stretch presets that keep the on-screen position.
NAVIGATION
Scene Switcher
Searchable scene list, recent scenes, additive loading and a Scene View dropdown.
Bookmarks
Bookmark assets, folders and scene objects in a dockable bar with drag & drop.
Reference Finder
"What uses this?" across project assets and open scenes, with a fast cached index.
PROJECT HEALTH
Missing Reference Hunter
Finds missing scripts and broken references in open and closed scenes, prefabs, ScriptableObjects and materials.
Unused Asset Cleaner
Lists unreferenced assets by size. Understands Build Settings, Resources, Addressables and AssetBundles. Exports a .unitypackage backup before moving anything to the trash.
WORKFLOW
Runtime State Saver
Mark components in Play Mode and their final values are written back when you stop. One Ctrl+Z reverts them.
Git Sync (optional, off by default)
Pull, push, fetch, branches, filtered history, Git LFS and a command console, using your installed git.
WHY UNIVERSAL TOOLKIT
Editor-only: no runtime code in your builds
Fully rebindable shortcuts (safe defaults, no AltGr clashes)
Context menus on GameObjects, assets and component headers
Scene View overlay for scenes and bookmarks
Extensible: add your own module by implementing one interface
Demo scene included (Package Manager > Samples)
Full documentation
DEFAULT SHORTCUTS
Ctrl+Shift+D > Physics drop
End > Snap to floor
Shift+P > Surface Placer
Ctrl+Shift+R > Randomize transforms
F2 > Quick rename
Ctrl+Shift+O > Scene Switcher
Shift+R > Scene Ruler
Current offers including this asset
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View offer
Unity New Release Discount 2026-10-24 2026-11-07
Ends Nov 7, 2026
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View offer
Unity New Release Discount 2026-10-24 2026-11-07
Ends Nov 7, 2026