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Price history
Lowest recorded standalone price: $15. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Universal Mesh Painter
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > Textures & Materials
Universal Mesh Painter is a powerful multi-layer texture painting tool that allows you to paint directly onto any 3D mesh inside the Unity Editor. It works on planes, cubes, modular assets, props, large environments, and even terrain — providing a flexible alternative to terrain-only painting systems.
The tool features real-time painting, adjustable brush controls, smooth texture blending, layer-based workflows, tiling and color adjustments, and support for custom brush masks. Painting is non-destructive and optimized for performance, making it ideal for fast iteration during environment production.
CUSTOMIZATION & FLEXIBILITY
All painting layers are fully customizable. Users can:
- Add or remove texture layers
- Adjust tiling, opacity, and color tint
- Import custom textures and brush masks
- Control blending and falloff behavior
The system is compatible with Built-in, URP, and HDRP render pipelines.
SUITABLE FOR
This tool is genre-independent and suitable for:
- Stylized games
- Realistic environments
- Open-world projects
- Survival and RPG games
- Modular level design
- Rapid prototyping
- Indie and professional productions
Universal Mesh Painter adapts to any art style and workflow, making it a versatile solution for a wide range of Unity projects.
The tool features real-time painting, adjustable brush controls, smooth texture blending, layer-based workflows, tiling and color adjustments, and support for custom brush masks. Painting is non-destructive and optimized for performance, making it ideal for fast iteration during environment production.
CUSTOMIZATION & FLEXIBILITY
All painting layers are fully customizable. Users can:
- Add or remove texture layers
- Adjust tiling, opacity, and color tint
- Import custom textures and brush masks
- Control blending and falloff behavior
The system is compatible with Built-in, URP, and HDRP render pipelines.
SUITABLE FOR
This tool is genre-independent and suitable for:
- Stylized games
- Realistic environments
- Open-world projects
- Survival and RPG games
- Modular level design
- Rapid prototyping
- Indie and professional productions
Universal Mesh Painter adapts to any art style and workflow, making it a versatile solution for a wide range of Unity projects.