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Universal License System - OIDC Floating Seat Licensing preview
Unity

Universal License System - OIDC Floating Seat Licensing

By Team CMC

$119

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $59.50. The latest store price is $119.

Recorded prices for Universal License System - OIDC Floating Seat Licensing 4 price observations from Aug 10, 2026 to Nov 5, 2026. Lowest recorded price $59.50. Exact dates and prices are listed below. $0.00 $59.50 $119.00 Aug 10, 2026: $119. Unity First Price 2026-08-10 2026-08-10 Aug 10, 2026: $59.50. Unity New Release Discount 2026-08-10 2026-08-24 Aug 10, 2026: $59.50. Unity New Release Discount 2026-08-10 2026-08-24 Nov 5, 2026: $119. Latest store price Aug 10, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$119Latest store price
$59.50Unity New Release Discount 2026-08-10 2026-08-24
$59.50Unity New Release Discount 2026-08-10 2026-08-24
$119Unity First Price 2026-08-10 2026-08-10

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Universal License System - OIDC Floating Seat Licensing

Universal License System (ULS) lives up to the name. One system for everything you ship in Unity — your standalone builds and applications — run from a backend on your own server.

Used in production, not just published. This package is built on the same licensing platform we run in-house to license-gate our own commercial 3D and industrial software. We depend on it ourselves — so it's maintained accordingly.

- Named licenses — bind a seat to one user, so you always know exactly who runs your software.
- Floating licenses — share a seat pool across a team, so a license frees up the second someone logs off.
- Check-in / check-out with verification pings — reclaim idle seats automatically, so a forgotten session never blocks a paying user.
- Modules — gate features and add-ons per license, so you sell tiers and upsells from a single build.
- User groups — manage hundreds of users by group instead of one by one, so onboarding a whole site takes minutes.
- One backend for every build — Windows, macOS, Linux, WebGL and Android from a single license system, so your whole catalog runs on one stack.
- Self-hosted backend, full source via Git — run the license server on your own infrastructure.

Your user data stays on your servers and never touches a third party, so GDPR compliance stays in your hands. No per-seat fees to anyone.

Under the hood
- Auth: OAuth 2.0 Authorization Code + PKCE against any OIDC provider (Keycloak ships in the Docker quickstart). Desktop tokens stored AES-256 encrypted at rest.
- License service: a lean REST backend (acquire / heartbeat / release / generate-offline), seats persisted in PostgreSQL.
- Online (named/floating): JWT-authenticated seat acquire + periodic heartbeat — idle or closed sessions are reclaimed automatically.
- Offline: RSA-SHA256-signed license envelope ({data, sig}), verified client-side against your public key — works fully air-gapped.
- Keys: generate your own RSA keypair via the in-Editor Key Setup Wizard; only the public key ships in your build, the private key never leaves your server.
- Platforms: Unity Editor, Windows/macOS/Linux standalone, WebGL (OIDC redirect callback) and Android (deep-link callback).
- Quickstart: docker compose up brings Keycloak + PostgreSQL + the license service online; demo scene and blueprint generator included.

One honest note: you host the backend yourself. You get the complete source through Git and run it on your own server. Want a zero-setup cloud service? This isn't that. Want to own your licensing stack end to end? This is built for you.

In the package: the Unity-side asset plus the full backend source via Git. Works with Unity 2022.3 LTS and up, and is render-pipeline-agnostic — it doesn't touch rendering, so URP/HDRP/Built-in all work.

Data & Privacy: The package authenticates users against the OIDC provider you configure and stores the resulting tokens locally on the device (encrypted at rest on desktop). To bind floating seats it sends a device identifier and the user's identity to the license server you host — no data is sent to the package author. You are the data controller; see the bundled Documentation~/Privacy.md.

Unity price last checked .

Prices and availability may change.