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Universal Fighting Engine 2 (Standard) preview
Unity

Universal Fighting Engine 2 (Standard)

By Mind Studios

$199

Rated 4.0/5 from 148 ratings on Unity.

About Universal Fighting Engine 2 (Standard)

  • Tools, Systems & Learning > Game Templates & Systems
  • Tools, Systems & Learning > Development Tools & Automation
  • Theme > Military & Combat
  • Art & Visuals > UI & GUI
Your fighting game. Tools built for the genre.

Universal Fighting Engine 2 (Standard) brings visual authoring tools and playable templates to 2D, 2.5D, and 3D fighting games. Start with the demos, configure your characters and moves, and customize the included content to fit your game.

Why choose Standard?

This edition includes Fuzzy AI, character assists, challenge mode, and frame-delay networking. Rollback netcode and advanced networking diagnostics require PRO or Source. The engine and editor are supplied as compiled libraries, with editable UI template scripts. Compare editions.

Build and refine your combat

- Author attacks, combos, cancels, throws, projectiles, gauges, and cinematic events.
- Configure characters, move sets, hitboxes, physics, input, cameras, and match rules through visual editors.
- Use Mecanim or Legacy animations and preview basic animation clips from the Move Set editor.
- Customize character selection, story mode, and menus using the included UI templates.

Start from a working game

Included sample characters, animations, stages, and configuration assets give you a practical starting point. Editor windows remember their selected assets and lock states when restored after restarting Unity.

Input and setup

Supports Unity Input System and Legacy Input Manager, plus optional Rewired, Control Freak, and cInput integrations. Optional networking integrations include Photon PUN 2, Mirror, and Unity Relay. Third-party integrations require their corresponding packages and configuration; licenses or service fees may apply.

Demo templates use the Built-in Render Pipeline. URP conversion is available, but some demo materials, VFX, stages, and skyboxes may need manual adjustment. Follow the included installation guide for first launch and project setup.

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