Unity
Universal Fighting Engine 2 (LITE)
By Mind Studios
$29.50
$59
50% off
Rated 4.3/5 from 152 ratings on Unity.
About Universal Fighting Engine 2 (LITE)
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Military & Combat
- Art & Visuals > 2D
- Art & Visuals > UI & GUI
Universal Fighting Engine 2 (LITE) brings visual authoring tools and playable templates to 2D and 2.5D fighting games. Start with the demos, configure your characters and moves, and customize the included content to fit your game.
This edition includes Random AI and the core combat workflow. Fuzzy AI, challenge mode, networking, character assists, and 3D gameplay modes require higher editions. The engine and editor are supplied as compiled libraries, with editable UI template scripts.
Author attacks, combos, cancels, throws, projectiles, gauges, and cinematic events.
Configure characters, move sets, hitboxes, physics, input, cameras, and match rules through visual editors.
Use Mecanim or Legacy animations and preview basic animation clips from the Move Set editor.
Customize character selection, story mode, and menus using the included UI templates.
Included sample characters, animations, stages, and configuration assets give you a practical starting point. Editor windows remember their selected assets and lock states when restored after restarting Unity.
Supports Unity Input System and Legacy Input Manager, plus optional Rewired, Control Freak, and cInput integrations. Third-party integrations require their corresponding packages and configuration; licenses or service fees may apply.
Demo templates use the Built-in Render Pipeline. URP conversion is available, but some demo materials, VFX, stages, and skyboxes may need manual adjustment. Follow the included installation guide for first launch and project setup.
This edition includes Random AI and the core combat workflow. Fuzzy AI, challenge mode, networking, character assists, and 3D gameplay modes require higher editions. The engine and editor are supplied as compiled libraries, with editable UI template scripts.
Author attacks, combos, cancels, throws, projectiles, gauges, and cinematic events.
Configure characters, move sets, hitboxes, physics, input, cameras, and match rules through visual editors.
Use Mecanim or Legacy animations and preview basic animation clips from the Move Set editor.
Customize character selection, story mode, and menus using the included UI templates.
Included sample characters, animations, stages, and configuration assets give you a practical starting point. Editor windows remember their selected assets and lock states when restored after restarting Unity.
Supports Unity Input System and Legacy Input Manager, plus optional Rewired, Control Freak, and cInput integrations. Third-party integrations require their corresponding packages and configuration; licenses or service fees may apply.
Demo templates use the Built-in Render Pipeline. URP conversion is available, but some demo materials, VFX, stages, and skyboxes may need manual adjustment. Follow the included installation guide for first launch and project setup.
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