Unity
Unity HDRP Terrain | Terrain Sample Project
FREE
Rated 5.0/5 from 30 ratings on Unity.
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About Unity HDRP Terrain | Terrain Sample Project
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > 3D
The Unity Terrain - HDRP Demo Scene showcases how Unity’s Terrain system and Terrain Tools can be used to create a high-fidelity outdoor environment with the High Definition Render Pipeline.
The scene and included assets are fully customizable and demonstrate terrain authoring, vegetation, lighting, atmosphere, and rendering techniques designed for high-end platforms.
Core Features:
- GPU-instanced Terrain Details
- SpeedTree integration with Shader Graph
- Shader Graph Custom Interpolators
- Procedural Sky
- Volumetric Clouds
- Volumetric Fog
- Contact Shadows
- TAA
- Reflection Probes and Screen Space Reflections
- Terrain created using Unity Terrain Tools
Learn More:
- Terrain Tools Documentation
- HDRP Documentation
- Creating the Unity Terrain Demo Scenes
Getting Started:
1. Import the package into a project using HDRP
2. In Project Settings > Graphics, assign the included HDRP High Quality asset
3. Assign the included HDRenderPipelineGlobalSettings
4. Open TerrainDemoScene from the Scenes folder
The scene includes Bookmarks with notes and tutorials. Enter Play Mode to start the environment flythrough.
Important:
The foliage shaders use a Diffusion Profile that must be added to your Render Pipeline Asset if using your own HDRP configuration. See the included README for setup instructions.
Compatibility:
- Unity 2021.2
- HDRP 12.1+
Licensing:
All the assets can be repurposed and added to your own projects. Review the full licence for usage and redistribution terms: Unity Companion License
The scene and included assets are fully customizable and demonstrate terrain authoring, vegetation, lighting, atmosphere, and rendering techniques designed for high-end platforms.
Core Features:
- GPU-instanced Terrain Details
- SpeedTree integration with Shader Graph
- Shader Graph Custom Interpolators
- Procedural Sky
- Volumetric Clouds
- Volumetric Fog
- Contact Shadows
- TAA
- Reflection Probes and Screen Space Reflections
- Terrain created using Unity Terrain Tools
Learn More:
- Terrain Tools Documentation
- HDRP Documentation
- Creating the Unity Terrain Demo Scenes
Getting Started:
1. Import the package into a project using HDRP
2. In Project Settings > Graphics, assign the included HDRP High Quality asset
3. Assign the included HDRenderPipelineGlobalSettings
4. Open TerrainDemoScene from the Scenes folder
The scene includes Bookmarks with notes and tutorials. Enter Play Mode to start the environment flythrough.
Important:
The foliage shaders use a Diffusion Profile that must be added to your Render Pipeline Asset if using your own HDRP configuration. See the included README for setup instructions.
Compatibility:
- Unity 2021.2
- HDRP 12.1+
Licensing:
All the assets can be repurposed and added to your own projects. Review the full licence for usage and redistribution terms: Unity Companion License