UNI VFX: Ultimate pack for Visual Effect Graph
By Asset Mage W
Rated 4.0/5 from 9 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $59.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $59.99 | Latest store price | |
| $29.99 | Unity Discount 2026-07-29 2026-08-12 | |
| $59.99 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About UNI VFX: Ultimate pack for Visual Effect Graph
- Theme > Military & Combat
- Art & Visuals > 2D
- Art & Visuals > 3D
- Art & Visuals > VFX
- UNIversal visual effects for Unity URP
- Uses highly performant GPU particle systems made in Visual Effect Graph.
- Includes special effects for shields, dissolve and characters.
- Super easily customisable VFX without the need to ever enter the Visual Effect Graph Editor.
- Uses (VFX) Events - one Game Object stores multiple effects which can be triggered via C# or Visual Scripting.
- A total of 145 VFX Events (not including 'stop' events), 96 Prefabs, 114 Textures and 48 Meshes optimized for VFX. Full content breakdown in the 'Technical details' below.
Contains the following packs:
- Essentials
- Shields & Defense
- Dissolve & Teleport
- Missiles & Explosions
- Characters & Artifacts
What are (VFX) Events?
Think of the Barrier effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time the Barrier is damaged you send the ‘hit’ event that displays the corresponding effect. When the barrier expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.
Let's have a look at the details:
- Important properties are exposed so you can change color, spawn rate, pattern texture etc. directly in the Inspector.
- Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.
- Where appropriate, world-space is used so moving objects or characters leave trails and particles behind.
- Has optimized meshes to reduce overdraw.
- Utilizes custom uber effect shader made in Shader Graph for most VFX. Also uses custom shaders for Shields and Dissolve/Materialize.
- Character VFX particles spawn directly on animated skinned mesh using a new feature in the Visual Effect Graph. Connecting your mesh is easily done in the Inspector.
- 1k textures with few exceptions used for tiny elements like sparks, embers etc.
Requirements
Requires Unity 2021.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. After installing them, restart the editor before importing the VFX pack.
Works in URP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. You can use 'Edit → VFX → Rebuild and Save All VFX Graphs' in the Editor’s top menu.