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UNI VFX: Shields & Defense for Visual Effect Graph preview
Unity

UNI VFX: Shields & Defense for Visual Effect Graph

By Asset Mage W

$16.99

Rated 5.0/5 from 6 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $16.99. The latest store price is $16.99, matching the lowest recorded price shown here.

Recorded prices for UNI VFX: Shields & Defense for Visual Effect Graph 1 price observations from Nov 4, 2026 to Nov 4, 2026. Lowest recorded price $16.99. Exact dates and prices are listed below. $0.00 $8.50 $16.99 Nov 4, 2026: $16.99. Latest store price Nov 4, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$16.99Latest store price

About UNI VFX: Shields & Defense for Visual Effect Graph

  • Theme > Fantasy & Mythology
  • Art & Visuals > VFX
UNI VFX: Shields & Defense for Visual Effect Graph. Universal visual effects for Unity URP. Uses highly performant GPU particle systems made in Visual Effect Graph. Super easily customizable VFX without the need to ever enter the Visual Effect Graph Editor. Includes custom shield shader made in Shader Graph with Intersection and Fade effects. Uses (VFX) Events - one Game Object stores multiple effects which can be triggered via C# or Visual Scripting. A total of 32 Events. Important properties are exposed so you can change color, spawn rate, pattern texture etc. directly in the Inspector. Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount. You can freely change effects' transform to get the desired size. Shields use Intersection effect that highlights parts of the shield that touch other geometry. Shields fade when camera is near so you won't get weird clipping when passing through. This can be disabled if the camera shouldn't get through. Particles use custom uber effect shader made in Shader Graph. 1k textures with few exceptions used for tiny elements like sparks, embers etc. Works with Orthographic projection (in 3D projects).

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