UNI VFX: Missiles & Explosions for Visual Effect Graph
By Asset Mage W
Rated 5.0/5 from 5 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $8.49. The latest store price is $16.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $16.99 | Latest store price | |
| $8.49 | Unity Discount 2026-07-29 2026-08-12 | |
| $16.98 | Unity First Price 2026-07-29 2026-08-05 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About UNI VFX: Missiles & Explosions for Visual Effect Graph
- Theme > Military & Combat
- Art & Visuals > VFX
UNIversal visual effects for Unity URP and HDRP
Uses highly performant GPU particle systems made in Visual Effect Graph.
Super easily customisable VFX without the need to ever enter the Visual Effect Graph Editor.
Uses (VFX) Events - one Game Object stores multiple effects which can be triggered via C# or Visual Scripting.
A total of 32 Events (not including 'stop' events). Full content breakdown in the 'Technical details' below.
What are (VFX) Events?
Think of the Sweeping Wave effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the 'create' event, which then automatically continues with the 'loop' event. Each time the Wave hits an enemy you send the ‘hit’ event that displays the corresponding effect. When the Wave expires, send an ‘end’ event that plays the final effect and stops the ‘loop’.
✔️ Let's have a look at the details:
Important properties are exposed so you can change color, spawn rate, opacity etc. directly in the Inspector.
Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.
You can freely change effects' transform to get the desired size.
Where appropriate, world-space is used so moving objects leave trails and particles behind.
Has optimized meshes to reduce overdraw.
Utilizes custom uber effect shader made in Shader Graph.
1k textures with few exceptions used for tiny elements like sparks, embers etc.
Works with Orthographic projection.
Requirements
Requires Unity 2020.3 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. If you just installed them, restart the editor before installing the VFX pack.
Works in URP and HDRP. Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).
If the VFX doesn't show up, it needs to be recompiled. This can be easily fixed by opening the VFX assets in UNI VFX\Missiles & Explosions\Visual Effects. When opened in the Visual Effects Graph, the assets are forced to recompile. This should be fixed in Unity 2022.3.6 and newer.