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UNI VFX 6D: Special Effects - Dissolve and 4 others in 1 preview
Unity

UNI VFX 6D: Special Effects - Dissolve and 4 others in 1

By Asset Mage W

$39.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $39.99.

Recorded prices for UNI VFX 6D: Special Effects - Dissolve and 4 others in 1 5 price observations from Jun 13, 2026 to Nov 3, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $20.00 $39.99 Jun 13, 2026: $19.98. Unity New Release Discount 2026-06-13 2026-06-27 Jun 13, 2026: $19.98. Unity New Release Discount 2026-06-13 2026-06-27 Jun 19, 2026: $39.99. Unity First Price 2026-06-19 2026-06-26 Aug 26, 2026: $19.98. Autumn Sale Nov 3, 2026: $39.99. Latest store price Jun 13, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39.99Latest store price
$19.98Autumn Sale
$39.99Unity First Price 2026-06-19 2026-06-26
$19.98Unity New Release Discount 2026-06-13 2026-06-27
$19.98Unity New Release Discount 2026-06-13 2026-06-27

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About UNI VFX 6D: Special Effects - Dissolve and 4 others in 1

  • Tools, Systems & Learning > Development Tools & Automation
  • Art & Visuals > VFX
UNI VFX 6D
- Universal visual effects for Unity URP and HDRP
- Combines VFX and material effects that are both controlled by the script.
- Each character/object can use 5 Special Effects: Overlay, Additional Emission, Highlight, Pulse and Dissolve.
- You can freely combine Special Effects with each other to display multiple statuses of your characters at the same time.
- Editor tools are included to make the integration with your characters a breeze.
- Uses performant GPU particle systems made in Visual Effect Graph.
- Enhanced with 6-way smoke lighting and other lit elements that seamlessly blend effects into your environment.
- Easily customisable VFX without the need to enter the Visual Effect Graph Editor.
- Up to 4k textures for maximum detail. Flipbooks use motion vectors for silky smoothness and the effects look great even in slow motion.
- A total of 120 Special Effects. Full content breakdown in the 'Technical details' below.

Let's have a look at the details
Visuals:
- Pulse and Dissolve can use Object Axis Direction - ie. Dissolve from top to bottom of the character. Particles spawn along the dissolving material edge for high-end visual effects.
- The script allows you to use animation curves to create more interesting animations for turning Special Effects on and off.
- World space particles can inherit some of the character's velocity. This looks good, for example, with fire particles that seem to trail slightly behind a moving character instead of staying where they spawned.
- Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount.

Technical:
- Integrate tool included - easily apply Special Effects to your characters/objects using predefined templates.
- Thoughtfully designed tools give you the flexibility to create custom templates for the Integrate tool to speed up your workflow.
- You can choose between high-fidelity VFX variant with mesh sampling or cheap variant without mesh sampling, so you have full control over the performance.
- Special Effects shader made in Shader Graph used on your objects combines a rich feature set with optimized performance.
- The script utilizes Material Property Block to ensure the most efficient material effects control and rendering without creating material instances.
- Uniform baker tool is included for evenly distributed particles on the meshes.

Special features:
- Special Effects work with multiple renderers on a single character (characters divided into multiple body parts). You can configure each renderer to use either high-fidelity VFX with mesh sampling, cheap VFX variants, or keep material-only effects to achieve optimal performance.
- You can use VFX overrides if you want to display VFX only for certain Special Effects. It can be also used to mix VFX from different templates.
- Utilizes greatly improved custom uber effect shader for VFX (compared to the previous generation of UNI VFX) made in Shader Graph.

Requirements
Requires Unity 6 or newer with Visual Effect Graph and Shader Graph. Install those via Package Manager before installing this Pack. After installing them, restart the editor before importing the VFX pack.

Works in URP 3D and HDRP (import the HDRP package in the UNI VFX 6D folder). Visual Effect Graph has limited compatibility with mobile devices (including WebGL platform).

All screenshots and videos were taken in URP. The URP demo scene uses post-processing: tonemapping, bloom, color adjustments, screen space lens flare and vignette.

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