UNI VFX 6D: Beams & Energy for Visual Effect Graph
By Asset Mage W
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $29.99.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $14.99 | Autumn Sale |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About UNI VFX 6D: Beams & Energy for Visual Effect Graph
- Art & Visuals > 2D
- Art & Visuals > 3D
- Art & Visuals > VFX
Universal visual effects for Unity URP and HDRP.
Uses performant GPU particle systems made in Visual Effect Graph.
Beams are drag and drop with no difficult setup.
Enhanced with 6-way smoke lighting and other lit elements that seamlessly blend effects into your environment. The balance between lit and unlit components is meticulously tuned to maintain very good performance.
Easily customisable VFX without the need to enter the Visual Effect Graph Editor.
Up to 4k textures for maximum detail. Flipbooks use motion vectors for silky smoothness and the effects look great even in slow motion.
A total of 42 Prefabs, 62 Textures and 15 Meshes optimized for VFX.
For the easiest use, you can connect the end of the beam to any game object directly in the Inspector. If you need more control, you can easily set the end point in the code as a Vector3 position. Most important properties are exposed so you can change color, disable selected components etc. directly in the Inspector. Uses HDR colors - in combination with Bloom (Post Processing Effect), you have full control over the glow amount. Uses VFX Events - looping effects can be stopped when needed without abruptly removing existing particles. Utilizes greatly improved custom uber effect shader made in Shader Graph. Where appropriate, world-space components are used so moving objects leave particles behind.
Works in URP 3D and HDRP. Visual Effect Graph has limited compatibility with mobile devices including WebGL platform.