Unity
Undersurface & Underwater (Shaders System Toolset)
$30
About Undersurface & Underwater (Shaders System Toolset)
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > VFX
Undersurface, Underwater effects Toolset Manager.
• Complex underwater shader that supports: distortion, fog, caustic, waterline blur, underwater blur, water splashes the camera and runs down the screen, automatic blend between different water types: swamp /sea /river and get a proper underwater effect, precise post process support ALL our water surfaces, so: sea, lake, rivers, and mobile-friendly.
• Build your own or use our fullscreen post-process under your water or inside any curved, animated surface with accurate borders and transitions.
• Switch between different post-processing shaders and materials out of the box, just with a single material.
• Automatic lerp, transition between the same materials when you pass from one surface to another.
• Sorting priority between materials to handle inside/outside transitions
• Based on ShaderGraph with commented examples, you can expand an existing our complex or simple shader or build your own with the guide.
• You can use your own manually written shaders with our system input.
• 2 passes shaders with our shader merger – build a post-process for each pass separately and join them automatically.
• You can handle opaque and transparent objects separately at different passes.
• Multiple open shadergraph commented examples with different features and shading
• Ecosystem to help you build your own post-processing or produce 2-pass shaders.
• Works properly with transparent surfaces, you can build your own fog or underwater effects system
• Underwater VFX effect shader from R.A.M 3 is included as a complex and advanced example.
• The system could be used not only for undersurface effects but also for custom fogs or just any full-screen effect.
• Complex underwater shader that supports: distortion, fog, caustic, waterline blur, underwater blur, water splashes the camera and runs down the screen, automatic blend between different water types: swamp /sea /river and get a proper underwater effect, precise post process support ALL our water surfaces, so: sea, lake, rivers, and mobile-friendly.
• Build your own or use our fullscreen post-process under your water or inside any curved, animated surface with accurate borders and transitions.
• Switch between different post-processing shaders and materials out of the box, just with a single material.
• Automatic lerp, transition between the same materials when you pass from one surface to another.
• Sorting priority between materials to handle inside/outside transitions
• Based on ShaderGraph with commented examples, you can expand an existing our complex or simple shader or build your own with the guide.
• You can use your own manually written shaders with our system input.
• 2 passes shaders with our shader merger – build a post-process for each pass separately and join them automatically.
• You can handle opaque and transparent objects separately at different passes.
• Multiple open shadergraph commented examples with different features and shading
• Ecosystem to help you build your own post-processing or produce 2-pass shaders.
• Works properly with transparent surfaces, you can build your own fog or underwater effects system
• Underwater VFX effect shader from R.A.M 3 is included as a complex and advanced example.
• The system could be used not only for undersurface effects but also for custom fogs or just any full-screen effect.