Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $30. The latest store price is $30, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $30 | Latest store price |
About Ultra Mage Spell Animations
- Theme > Fantasy & Mythology
- Theme > Military & Combat
- Art & Visuals > 3D
Ultra Mage Spell Animations Pack is a comprehensive, production-ready animation collection designed for humanoid mage characters.
- This pack contains 250 high-quality animations, covering ground combat, advanced combo attacks, spellcasting, dodging, blocking, hit reactions, aerial movement, broom flying, and seamless transitions between skills.
- All animations are carefully crafted to work with Unity Humanoid Rig and are suitable for both player characters and enemies in fantasy, RPG, action, and MOBA-style games.
The pack supports Root Motion and In-Place animations, giving developers full control over movement systems and gameplay logic.
Key Features :-
- 250 professionally created humanoid animations
- Designed specifically for mage / spellcaster characters
- Includes ground combat, air combat, and broom flying animations
- Smooth combo attacks, transitions, and looping animations
- Fully compatible with Unity Mecanim (Humanoid)
- Clean skinning and optimized for real-time gameplay
Animation Categories Included :-
Spell & Combat Animations
- Normal attacks, special attacks, and combo chains
- Skill 1 & Skill 2 attack sets
- Combo start, mid-idle, loop, end, and whole sequences
- Blocking, dodging, and hit reactions
- Knockback, knockdown, and recovery animations
Movement Animations
- Idle variations
- Walk, run, turn (left/right/back)
- Jump start, loop, and landing
- Directional movement (forward, backward, left, right)
Aerial & Flying Animations
- Air-fly idle, movement, dodge, block, hit, and knock
- Air combat combo attacks
- Smooth air transitions and loops
Broom Flying Animations
- Sit fly & stand fly states
- Broom equip & disarm
- Attack, block, dodge, hit reactions
- Turning, balancing, idle, and transitions
- Ground ↔ air transitions
- This pack contains 250 high-quality animations, covering ground combat, advanced combo attacks, spellcasting, dodging, blocking, hit reactions, aerial movement, broom flying, and seamless transitions between skills.
- All animations are carefully crafted to work with Unity Humanoid Rig and are suitable for both player characters and enemies in fantasy, RPG, action, and MOBA-style games.
The pack supports Root Motion and In-Place animations, giving developers full control over movement systems and gameplay logic.
Key Features :-
- 250 professionally created humanoid animations
- Designed specifically for mage / spellcaster characters
- Includes ground combat, air combat, and broom flying animations
- Smooth combo attacks, transitions, and looping animations
- Fully compatible with Unity Mecanim (Humanoid)
- Clean skinning and optimized for real-time gameplay
Animation Categories Included :-
Spell & Combat Animations
- Normal attacks, special attacks, and combo chains
- Skill 1 & Skill 2 attack sets
- Combo start, mid-idle, loop, end, and whole sequences
- Blocking, dodging, and hit reactions
- Knockback, knockdown, and recovery animations
Movement Animations
- Idle variations
- Walk, run, turn (left/right/back)
- Jump start, loop, and landing
- Directional movement (forward, backward, left, right)
Aerial & Flying Animations
- Air-fly idle, movement, dodge, block, hit, and knock
- Air combat combo attacks
- Smooth air transitions and loops
Broom Flying Animations
- Sit fly & stand fly states
- Broom equip & disarm
- Attack, block, dodge, hit reactions
- Turning, balancing, idle, and transitions
- Ground ↔ air transitions