UK Fells, Moors & Dales Real-World Terrains 25 km²
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.99. The latest store price is $13.99, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $13.99 | Latest store price | |
| $19.98 | Unity First Price 2026-11-06 2026-11-06 | |
| $13.99 | Unity New Release Discount 2026-11-06 2026-11-20 | |
| $13.99 | Unity New Release Discount 2026-11-06 2026-11-20 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About UK Fells, Moors & Dales Real-World Terrains 25 km²
- Theme > Nature & Countryside
- Theme > Realistic
- Art & Visuals > 3D
38 maps of the fells, moors and dales of England and the Scottish Border from real-world elevation data (DEM). Lake District fells above long lakes, Pennine and North York moors with peat, heather and reservoirs, Peak District edges and dales, Bleak Law and Kielder Water, and the lowlands of Cornwall and Cambridgeshire - 1.24 m between samples. Each map covers 5.00 x 5.00 km (about 5 x 5 km, 25 square km) at 1.24 m between samples. Every Unity terrain sample is an original heightmap pixel - nothing is stretched or resampled - and 1 Unity unit is 1 metre.
WHAT'S INSIDE
- 38 heightmaps - 16-bit PNG, 4033 x 4033 px, relief from 51 m to 778 m per map
- One Unity terrain per map - 4097 samples at the map's own 1.24 m spacing; the unused 64-sample strip at the edge is cut away with terrain holes
- 3 demo levels x 3 render pipelines - 9 ready scenes to fly or walk through: Lakeland Fells, Pennine Moor Reservoirs, Moorland Dale
- Terrain Builder - one click turns any heightmap into a real-scale Unity terrain
- 3 ground looks - 8 ground layers each in 4K (Lakeland Fells: meadow, forest floor, dry earth, scree, rock, gravel, bracken, lake bed; Pennine Moorland: meadow, forest floor, dry earth, scree, rock, gravel, heather, lake bed; Lowland and Heath: meadow, forest floor, dry earth, scree, rock, gravel, heath, lake bed)
- Shore water - transparent lakes of the Lake District and moorland reservoirs: clear at the shoreline, the bed visible in the shallows, darker water further out, rivers that follow the valley downhill, a thin moving shore film and wet ground just above the water, in Built-in, URP and HDRP
- Summer in the hills - the ground of the demo levels is painted from the real shape of each map: valley pasture, bracken slopes and fell grass up to the crags and scree of the Lake District; heather, moor grass, bare peat and plantations on the Pennine moors; fields, copses and heath in the lowlands
FEATURES
- Huge real-world maps - 5 x 5 km of real ground in every map, at 1.24 m between samples: crags, scree, becks, peat hags, gritstone edges, dales, field walls and reservoir dams are in the data itself
- Exact scale - size and height range are in every file name and inside every PNG, and the builder reads them for you
- Anti-tiling terrain shaders - every layer blends three texture sizes by viewing distance, so no repeating patterns
- Cliffs without stretching - textures are projected from the side on steep faces, so walls show real rock texture instead of vertical streaks; flat ground is unchanged
- Verify - compares every terrain height with the original pixels
PERFORMANCE
- Native 3840 x 2160 - no upscaling, demo scenes in player builds: HDRP 92-209 FPS · URP 107-346 FPS · Built-in 303-811 FPS (RTX 3090)
DEMO CONTROLS
Mouse look · WASD move · Shift fast · G walk at 1.8 m eye height · F fly · N / P next / previous level · H help
UNITY 2022.3 AND ABOVE
Built-in, URP and HDRP in one package. Tools > Lidar Terrains > Project Setup switches on terrain holes, and Shore Water Setup the depth and opaque textures the water reads, in your pipeline asset with one click. The Built-in Render Pipeline has no post-processing, so the Built-in demo levels look simpler than the URP and HDRP ones.
USE CASES
Open-world games · flight and driving simulators · hiking, hunting and survival games · cinematics · terrain studies. The heightmaps also work in other tools: 16-bit PNG, north up, size and height range in the file name.