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UITK VirtuaStick (Deprecated) preview
Unity

UITK VirtuaStick (Deprecated)

By Empress Games

$9.99

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $9.99, matching the lowest recorded price shown here.

Recorded prices for UITK VirtuaStick (Deprecated) 1 price observations from Nov 5, 2026 to Nov 5, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $5.00 $9.99 Nov 5, 2026: $9.99. Latest store price Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$9.99Latest store price

About UITK VirtuaStick (Deprecated)

  • Art & Visuals > UI & GUI
IMPORTANT NOTICE: THIS ASSET IS BEING DEPRECATED. This asset will soon be retired from the Unity Asset Store as it is being replaced by Orion Controls, a massive, fully modular upgrade built from the ground up for UI Toolkit. Note: Once Orion Controls is approved, this page will be officially marked as Deprecated and linked to the new version. Support for existing users will continue. A lightweight virtual joystick designed natively for Unity's UI Toolkit, offering plug-and-play touch controls with full Input System compatibility. Ideal for mobile games, editor tools, or any UITK-based project requiring precise input. Built for UITK Power Users. True UITK Integration - No adapters or UGUI bridges. Input System First - One-click binding to Vector2 actions. Optimized for Mobile. Dynamic or Fixed Joystick Modes. 100% USS Customizable - Control all visuals via USS or runtime API. Supports Direction Constraints - Omni / Horizontal / Vertical. Solve These UITK Pain Points. My joystick breaks on different screen sizes - Solution: Fully responsive USS layout that adapts to any resolution. Input System setup is too complex - Solution: Native InputAction support with one-click binding. My controls feel laggy on mobile - Solution: Input updates processed on touch phase with

Unity price last checked .

Prices and availability may change.