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UITK Gesture Kit preview
Unity

UITK Gesture Kit

By ArtomStatsenko

$20

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14. The latest store price is $20.

Recorded prices for UITK Gesture Kit 4 price observations from Aug 19, 2026 to Nov 5, 2026. Lowest recorded price $14. Exact dates and prices are listed below. $0.00 $10.00 $20.00 Aug 19, 2026: $14. Unity New Release Discount 2026-08-19 2026-09-02 Aug 19, 2026: $14. Unity New Release Discount 2026-08-19 2026-09-02 Aug 19, 2026: $20. Unity First Price 2026-08-19 2026-08-19 Nov 5, 2026: $20. Latest store price Aug 19, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$20Latest store price
$20Unity First Price 2026-08-19 2026-08-19
$14Unity New Release Discount 2026-08-19 2026-09-02
$14Unity New Release Discount 2026-08-19 2026-09-02

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About UITK Gesture Kit

UITK Gesture Kit adds the gesture layer that UI Toolkit is missing.
Attach a gesture to any VisualElement with a single line — no base classes, no prefabs, no scene setup:
element.AddDragGesture(new DragConfig(),onChanged: ctx => card.style.left = start + ctx.TotalDelta.x);
The dispatcher, pointer manipulator and capture handling are created for you. Removing a gesture is one line too: dispose the returned handle.
The hard parts are solved under the hood.
If you have ever tried to combine tap, drag and long-press on the same element in UI Toolkit, you know the pain: captured pointer events that never reach ancestors, nested manipulators fighting over capture, taps firing in the middle of drags. UITK Gesture Kit ships a full conflict-resolution engine: recognizers compete through semantic layers (Default, Elevated, Contextual, Overlay), losers are cancelled with an explicit reason, and multi-finger gestures cleanly take over from single-finger ones. Input passes through ScrollView, TextField and Slider out of the box.
A complete gesture set with the math done for you.
Tap and multi-tap, long press, drag, swipe with direction filtering, two-finger pinch and twist, plus a composite long-press-to-drag for reorder patterns inside scroll views. Every callback receives a rich context — delta, total delta, smoothed velocity, scale, rotation — so you never post-process raw pointer events. Thresholds are density-independent: gestures feel the same on a phone and on a 4K monitor.
Works everywhere UI Toolkit runs.
Overlay, camera-space and world-space panels are supported through coordinate mappers — gestures on 3D world-space UI work out of the box. The recognition core is pure C# with no UnityEngine dependency, covered by edit-mode tests, with a built-in trace mode for debugging the whole pipeline.
Genre-agnostic by design.
Node editors, card games, map navigation, inventory drag-and-drop, photo viewers, level editors — anywhere UI Toolkit needs touch or mouse gestures. The included node-graph demo shows a real production scenario: draggable nodes, edge connecting by dragging sockets, long-press context menus and delete badges, all running on one gesture host with no conflicts.
Requirements: Unity 6000.0+, Input System package (com.unity.inputsystem). Legacy Input Manager is not supported.

Unity price last checked .

Prices and availability may change.