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UI Toolkit: Modal & Notification preview
Unity

UI Toolkit: Modal & Notification

By KrookedLilly

$15

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $15. The latest store price is $15, matching the lowest recorded price shown here.

Recorded prices for UI Toolkit: Modal & Notification 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $15. Exact dates and prices are listed below. $0.00 $7.50 $15.00 Jun 20, 2026: $15. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $15. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15Latest store price
$15Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About UI Toolkit: Modal & Notification

  • Art & Visuals > UI & GUI
Unity's UI Toolkit ships with VisualElements and USS but no modal API, no toast system, no popup menu primitive, and no loading overlay. Every game ends up rebuilding the same scaffolding — input blocking, z-order stacking, backdrop dimming, queue management, and enter/exit animations — from scratch.

This asset is the missing layer. Drop a single OverlayManager component on your UIDocument and your panel gains async/await modal dialogs, a full toast notification system, region-scoped loading overlays, popup menus with anchor-flip positioning, and a built-in keyboard focus trap.

Modals that feel native.
Five dialog types out of the box: ModalDialog.AlertAsync, ConfirmAsync, PromptAsync, ChoiceAsync, and ShowCustomAsync. Every dialog is awaitable so your code reads top-to-bottom — bool ok = await ModalDialog.ConfirmAsync("Delete?", "This cannot be undone."). Cancellation tokens, Escape-to-dismiss, default-button Enter handling, and a destructive-action preset all ship configured. The built-in keyboard focus trap keeps Tab and arrow navigation inside the topmost modal.

Toasts with real ergonomics.
Four toast types (Info / Success / Warning / Error), seven positions covering every UI corner, per-position lane stacking, queue management with three overflow strategies (Queue / ReplaceOldest / Drop), and a ToastHandle for live updates and dismissal. Toasts support icons, action buttons, progress bars, persistent variants, swipe-to-dismiss, and tap-to-dismiss. The static Toast.Show* API handles the simple case; ToastOptions exposes the full configuration surface when you need it.

Loading overlays that just work.
LoadingOverlay.ShowAsync blocks input on the entire panel; ShowInRegionAsync(region, ...) blocks input only inside a supplied VisualElement so the rest of your UI stays interactive. Four indicator styles ship animated from C# so they work without any USS theme: Spinner (rotating ring), HorizontalBar (determinate fill), CircularRing (true radial arc drawn via Painter2D), and Shimmer (sweeping highlight). A LoadingHandle updates message and progress on the fly. A minimum-display-time guard prevents the flash you get when a load operation completes faster than the user can see it.

Popups, dropdowns, and tooltips included.
PopupMenu.ShowAtAsync with enabled/disabled rows, separators, icon text, and shortcut hints. Dropdown is searchable, single or multi-select, and virtualized via ListView so 100+ options stay responsive. Tooltip.Attach wires hover/focus tooltips with configurable delay. Every popup automatically dismisses on outside click, Escape, or a second click on the trigger element (toggle-to-close). A pure-function PopupAnchorResolver flips popups to the opposite edge when the preferred side would overflow the viewport.

Theming via CSS custom properties.
Override the bundled ModalNotificationsDefaultTheme.uss by setting 35+ CSS custom properties in your own USS — modal background, toast colors, loading indicator color, popup background, tooltip background, and more. A dark theme variant ships as a .theme-dark override class. The default theme auto-loads at runtime so overlays look correct the moment you press Play.

Five demo scenes included.
Modal Showcase (Alert / Confirm / Prompt / Choice / Destructive), Modal Stacking (three layered modals with compounding backdrops and LIFO dismissal), Toast Gallery (every type and position), Loading Overlay (all four indicator styles plus the region variant), and Popup Menu (context menu, dropdown, tooltip). Each demo ships with UXML, USS, controller script, and a README explaining what it shows.

Works with UI Toolkit: Screen Manager.
Opt into automatic overlay dismissal when a screen exits — useful when navigating away from a level / settings panel should also close any open modal or notification. Install UI Toolkit: Screen Manager, then open Tools > KrookedLilly > Setup and enable the Screen Manager → Modal & Notifications integration, then:
ScreenManagerIntegration.DismissOverlaysOnScreenExit = true;

Animated transitions via UI Toolkit: Tween Engine.
For smooth modal, toast, and dropdown enter/exit transitions, install UI Toolkit: Tween Engine, then open Tools > KrookedLilly > Setup and enable the Tween Engine → Modal & Notifications integration. The integration registers an OverlayAnimationProvider that interpolates opacity and scale with configurable easing. Without Tween Engine, overlays appear and disappear instantly.

Works with UI Toolkit: Focus & Navigation.
Install UI Toolkit: Focus & Navigation, then open Tools > KrookedLilly > Setup and enable the Focus & Navigation → Modal & Notifications integration. The element that triggered an overlay is automatically refocused when the overlay dismisses, so keyboard and gamepad navigation pick up where the user left off. Works with any focusable element — no per-overlay wiring needed.

Works with UI Toolkit: Responsive Layout.
Install UI Toolkit: Responsive Layout, then open Tools > KrookedLilly > Setup and enable the Responsive Layout → Modal & Notifications integration. Overlays then automatically respect the device safe area — toasts stay clear of notches and home indicators, modals are padded inside the visible region. A .overlay-breakpoint-{name} USS class is applied to the overlay container per active breakpoint so you can resize toasts and modals per device class from your stylesheet.
Every integration ships disabled by default; enable each one from the unified Tools > KrookedLilly > Setup window.

Full C# source, no DLLs.
XML documentation on every public API. Works with both Unity's Legacy Input Manager and the new Input System package. Zero hard dependencies on other assets.

Unity price last checked .

Prices and availability may change.