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UI Toolkit: ECS Bridge preview
Unity

UI Toolkit: ECS Bridge

By KrookedLilly

$50

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $25. The latest store price is $50.

Recorded prices for UI Toolkit: ECS Bridge 4 price observations from Jul 22, 2026 to Nov 6, 2026. Lowest recorded price $25. Exact dates and prices are listed below. $0.00 $25.00 $50.00 Jul 22, 2026: $50. Unity First Price 2026-07-22 2026-07-29 Jul 22, 2026: $25. Unity New Release Discount 2026-07-22 2026-08-05 Jul 22, 2026: $25. Unity New Release Discount 2026-07-22 2026-08-05 Nov 6, 2026: $50. Latest store price Jul 22, 2026 Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$50Latest store price
$25Unity New Release Discount 2026-07-22 2026-08-05
$25Unity New Release Discount 2026-07-22 2026-08-05
$50Unity First Price 2026-07-22 2026-07-29

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About UI Toolkit: ECS Bridge

  • Art & Visuals > UI & GUI
ECS Bridge is the binding layer for DOTS, allowing you to mark a component and bind a VisualElement to a field that stays in sync. It is change-detected so unchanged values cost nothing, and source-generated so the hot path stays Burst-friendly with zero reflection. One line per binding allows reading any field through a strongly-typed lambda and writing it to label text, style values, USS classes, or visibility. It supports singletons and global state via BindSingleton and ReactiveState. Queries and aggregations allow driving labels from whole EntityQueries with BindCount, BindAny, and BindAggregate. It supports events, thresholds, and async operations like WhenComponentChangedAsync. Two-way binding and commands allow UI to write back to ECS via EntityCommandBuffer. You can author HUDs in UXML with @ecs: markers. Every binding supports Polling, Change Detection, and Manual strategies. The package includes nine demo scenes covering HealthBar, ScoreCounter, PlayerHUD, AggregationShowcase, ReactiveState, ComputedField, StressTest, UpdateStrategyComparison, and UxmlBinding. It builds clean under IL2CPP and includes full C# source with XML documentation.

Unity price last checked .

Prices and availability may change.