UI Shapes – Procedural Image Effects
By PRIZM GAMES
Rated 5.0/5 from 6 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $19.98 | Unity First Price 2026-09-03 2026-09-03 | |
| $13.99 | Autumn Sale | |
| $13.99 | Unity New Release Discount 2026-09-02 2026-09-16 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About UI Shapes – Procedural Image Effects
- Art & Visuals > VFX
✨ One component. Every UI effect. Easy to use. ✨
Effects
Fill
Texture
Drop Shadow
Inner Shadow
Glow
Outline
Bevel
Background Blur
Mix them freely on each single element. Every effect has its own colour (or gradient), opacity and blend mode.
Try out the effects in your browser:
🚀 Web Demo
Shapes
Sharp, Rounded and Octagonal corners, or the famous Squircle shape
Skew and taper into slants, trapezoids and triangles
Progress, linear or radial, for health bars or timers
Masking
Soft masking uses the real silhouette, corners, chamfer and skew included
Anti-aliased edges (no jagged lines or curves)
Masks all child shapes, Images, RawImages and TextMeshPro
Padding and Softness settings for all 4 sides
Culling: Automatically draws only elements that are visible on screen
Also supports Unity's Mask or RectMask2D via Simple masking mode
Animate Buttons & Co.
Full support for Buttons, Toggles, Sliders, Dropdowns, Input Fields & Scroll Views
Tabs for Highlighted/Pressed/Selected/Deactivated states, previewed live in the Scene view. Override the visual look and set a cross fade duration.
Easily animate any attached Texts as well.
Attach Sound Effects to all states and tweak their volume and pitch ranges.
Use Events to call methods on any other script when entering or exiting a state.
Easy to use
1. Add UI Shape to any UI GameObject, or use GameObject → UI → UI Shape
2. Switch on the effects you want. Each one is a collapsible module with its enable checkbox in the header.
3. Click Add... to make it interactive, and style each state on its own tab.
Ready for production
Animator ready and fully scriptable from C#
Reusable style assets: save a look once, load it anywhere, edit it live.
Effects of the same kind batch across the whole canvas, so busy screens stay at a handful of draw calls.
Mobile performance has been benchmarked and optimized on real Android hardware and holds up well.
Demo
Includes a demo scene with example UI elements.
Documentation
https://prizmgames.net/UIShapes/Manual.html
The full PDF manual also ships inside the package under UI Shapes/Documentation.
Third Party Licenses
Asset uses TMP_SDF-Mobile shader under Unity Companion License; Fast Rounded Rectangle Shadows under MIT License;
The TextMeshPro clipping shader is derived from Unity's own TMP_SDF-Mobile shader and is licensed for use with Unity engine software.
See Third-Party Notices.txt file in package for details.