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UI Particle System: Native Canvas VFX preview
Unity

UI Particle System: Native Canvas VFX

By TierStudio

$24.99

Rated 5.0/5 from 7 ratings on Unity.

About UI Particle System: Native Canvas VFX

  • Art & Visuals > VFX
UI Particle System is a native Unity UI (uGUI / Canvas) particle solution. Particles render as MaskableGraphic UI geometry, so you can build polish, juice, and VFX directly inside menus, HUD, and screens without Render Textures, extra cameras, or sorting-layer hacks.

If you know Unity’s built-in Particle System, you already know this inspector. Modules, hierarchy sorting, and Canvas Overlay / Camera / World Space all work like standard UI.

Why this asset
- True Canvas particles — sibling order in the Hierarchy is your draw order
- Full Mask and RectMask2D support
- CanvasGroup fades particles and trails with parent UI
- Job System + single mesh — no GameObject per particle
- Convert Unity Particle Systems with the Clone Tool

Create
- Button click, hover, and OnEnable effects with UI Particle Trigger
- Coin collect, swipe trails, and moving HUD with Inherit Velocity
- Logo and title VFX by emitting from Sprite, Image, UI Text, or TextMeshPro
- Confetti, sparks, glow, smoke, magic, and UI explosions from 100+ prefabs

Modules Emission, Shape (Box, Circle, Line, Cone, Point, Edge, Sprite, Image, Text), Velocity over Lifetime, Inherit Velocity, Limit Velocity, Force over Lifetime, Collision (UI bounds & obstacles), Color / Size / Rotation over Lifetime, Align to Direction, Rotation by Speed, Texture Sheet Animation, Noise, Trails, Attractors, Sub-Emitters, Sound Effects, Blend Modes (Alpha & Additive), Sprite Atlas batching, Follow Mouse, and UnityEvents.

Included
- UI Particle System + Shuriken-style editor
- Scene View preview and playback
- Clone Tool with conversion report
- Demo scene
- 100+ customizable prefabs
- Universal UI shader (masking + stencil)

Optimized for mobile, menus, and UI-heavy games.

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