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UI Particle System (Canvas / UI) preview
Unity

UI Particle System (Canvas / UI)

By AstroPlayze

$8.50

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $8.50. The latest store price is $8.50, matching the lowest recorded price shown here.

Recorded prices for UI Particle System (Canvas / UI) 2 price observations from Aug 24, 2026 to Nov 5, 2026. Lowest recorded price $8.50. Exact dates and prices are listed below. $0.00 $4.25 $8.50 Aug 24, 2026: $8.50. Unity First Price 2026-08-24 2026-08-24 Nov 5, 2026: $8.50. Latest store price Aug 24, 2026 Nov 5, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$8.50Latest store price
$8.50Unity First Price 2026-08-24 2026-08-24

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About UI Particle System (Canvas / UI)

  • Art & Visuals > VFX
Core Architecture: UIParticleSystem is a native UI particle engine built directly on Unity's MaskableGraphic. Unlike Unity's built-in ParticleSystem, it renders directly inside the Canvas without extra cameras or RenderTextures. It fully supports Canvas hierarchy sorting, RectMask2D and UI masking, Layout Groups, and Play Mode and Edit Mode simulation.

High Performance Rendering: All particles are rendered using a single mesh and a single CanvasRenderer, allowing hundreds of particles to be drawn in one draw call. Geometry is generated dynamically through OnPopulateMesh() with no extra GameObjects or MeshRenderers.

CPU Simulation: Particles are simulated on the CPU using pre-allocated memory to minimize garbage collection. Each frame the system spawns particles, updates movement, gravity, rotation and scale, blends colors using gradients, and recycles expired particles efficiently.

Features: Multiple emission shapes (Point, Circle, Box). Multiple emission directions (Single, Cone, Hemisphere, Random360). Texture Sheet Animation (Flipbook). Lifetime & Speed animation modes. Parent-to-child Play/Pause/Stop propagation. Editor-safe architecture with runtime-only builds.

Unity price last checked .

Prices and availability may change.