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UI Juice preview
Unity

UI Juice

By TheCoderGuy

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.

Recorded prices for UI Juice 4 price observations from Jul 15, 2026 to Oct 31, 2026. Lowest recorded price $9.99. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Jul 15, 2026: $19.98. Unity First Price 2026-07-15 2026-07-22 Jul 15, 2026: $9.99. Unity New Release Discount 2026-07-15 2026-07-22 Jul 15, 2026: $9.99. Unity New Release Discount 2026-07-15 2026-07-22 Oct 31, 2026: $19.99. Latest store price Jul 15, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 4 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$9.99Unity New Release Discount 2026-07-15 2026-07-22
$9.99Unity New Release Discount 2026-07-15 2026-07-22
$19.98Unity First Price 2026-07-15 2026-07-22

Sale and bundle history

The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About UI Juice

Your buttons work. They just feel flat. UI Juice is the layer you add when you want them to feel good to press.

You don't rebuild your UI and you don't pull in DOTween or any other dependency. Add the UI Juicer component to a button (or a toggle, a panel, anything you already have), pick what happens on hover, press and click, and you're done. A new juicer even ships with a click "punch" already set up, so there's something to feel the moment you press Play.

It's built for people who want polish without a project. Designers can do everything from the inspector. Programmers get a small, clean API when they want it.

WHAT YOU GET
- One drop-on component that reacts to hover, press, release, click, select, enable and more.
- 13 stackable reactions: Scale Punch, Scale To, Squash & Stretch, Shake, Rotation Punch, Slide, Pulse, Pop In, Color Flash, Fade, Image Fill, Sound and Haptic.
- A UI Panel component for show/hide transitions (fade, scale, four slide directions).
- A UI Number Roller for animated score and currency counters (TextMeshPro or uGUI Text).
- Reusable presets, plus five curated starter feels you can generate from the Tools menu.
- Live edit-mode preview that plays reactions in the Scene view without entering Play, and puts everything back when it's done so it never dirties your scene.
- Accessibility-aware: a Reduce Motion switch keeps color, fade and sound while skipping the movement, and a global intensity slider scales the whole game's feel at once.

WHY UI JUICE
- It works on the UI you already built. Nothing to replace, nothing to re-author.
- Zero required dependencies. The motion runs on its own lightweight engine. If you already use DOTween, there's an optional driver that hands the work over to it instead.
- Made for mobile. One shared update loop, pooled tweens, no per-frame allocations, plus device haptics out of the box.
- It keeps animating while the game is paused, because UI shouldn't freeze with the action.

NICE TOUCHES
- Reactions stack and can be offset, so you can fake a quick sequence with no timeline.
- Menus and counters use unscaled time by default.
- EditMode unit tests cover the easing and the tween engine.
- A demo scene you can build with one menu click and pick apart.

Full manual, a per-reaction guide and a troubleshooting page are included in the package.

Unity price last checked .

Prices and availability may change.