Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $9.99. The latest store price is $19.99.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $19.99 | Latest store price | |
| $9.99 | Unity New Release Discount 2026-07-15 2026-07-22 | |
| $9.99 | Unity New Release Discount 2026-07-15 2026-07-22 | |
| $19.98 | Unity First Price 2026-07-15 2026-07-22 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About UI Juice
You don't rebuild your UI and you don't pull in DOTween or any other dependency. Add the UI Juicer component to a button (or a toggle, a panel, anything you already have), pick what happens on hover, press and click, and you're done. A new juicer even ships with a click "punch" already set up, so there's something to feel the moment you press Play.
It's built for people who want polish without a project. Designers can do everything from the inspector. Programmers get a small, clean API when they want it.
WHAT YOU GET
- One drop-on component that reacts to hover, press, release, click, select, enable and more.
- 13 stackable reactions: Scale Punch, Scale To, Squash & Stretch, Shake, Rotation Punch, Slide, Pulse, Pop In, Color Flash, Fade, Image Fill, Sound and Haptic.
- A UI Panel component for show/hide transitions (fade, scale, four slide directions).
- A UI Number Roller for animated score and currency counters (TextMeshPro or uGUI Text).
- Reusable presets, plus five curated starter feels you can generate from the Tools menu.
- Live edit-mode preview that plays reactions in the Scene view without entering Play, and puts everything back when it's done so it never dirties your scene.
- Accessibility-aware: a Reduce Motion switch keeps color, fade and sound while skipping the movement, and a global intensity slider scales the whole game's feel at once.
WHY UI JUICE
- It works on the UI you already built. Nothing to replace, nothing to re-author.
- Zero required dependencies. The motion runs on its own lightweight engine. If you already use DOTween, there's an optional driver that hands the work over to it instead.
- Made for mobile. One shared update loop, pooled tweens, no per-frame allocations, plus device haptics out of the box.
- It keeps animating while the game is paused, because UI shouldn't freeze with the action.
NICE TOUCHES
- Reactions stack and can be offset, so you can fake a quick sequence with no timeline.
- Menus and counters use unscaled time by default.
- EditMode unit tests cover the easing and the tween engine.
- A demo scene you can build with one menu click and pick apart.
Full manual, a per-reaction guide and a troubleshooting page are included in the package.