Advanced UI Framework — Deterministic UI System
By QuanMech
Rated 0.0/5 from 1 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $24.99. The latest store price is $69.99.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $69.99 | Latest store price | |
| $69.99 | Unity Permanent Increase 2026-09-05 2026-09-12 | |
| $24.99 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Advanced UI Framework — Deterministic UI System
- Tools, Systems & Learning > Development Tools & Automation
- Art & Visuals > UI & GUI
Instead of treating panels as loosely connected GameObjects, the framework manages them as a structured system with defined ownership, navigation history, visibility states, cache policies, and predictable cleanup.
CORE FEATURES
• Screen, Modal, Overlay, and Popup panel support
• Deterministic lifecycle and predictable Back navigation
• Navigation Anchors and configurable per-panel behavior
• Inspector-driven setup through Panel Descriptor and Panel Action
• LRU caching with automatic reuse, eviction, and recreation
• Typed ViewModels with one-way and two-way data binding
• Computed properties, reactive collections, batched lists, and virtualization
• Expanded UIBinder API with automatic subscription cleanup
• Built-in Fade, Slide, Scale, and Bounce transitions
• Generated panel identifiers and ViewModel registration
• Live inspection of navigation, caching, ViewModels, observables, events, and logs
The framework Core is engine-agnostic and separated from its Unity uGUI adapter. Navigation, lifecycle, caching, identifiers, and ViewModel contracts remain isolated from scene-specific presentation code, supporting maintainable and scalable project architecture.
COMPLETE RUMMY101 DEMO
Rummy101 is included as a complete multi-scene demonstration showing how the framework fits into a realistic project.
The demo covers:
• Login and registration-style OTP flow
• Profiles, sessions, lobby tables, and homepage navigation
• Practice and table-based matches
• Local economy, match settlement, and session history
• Turn-based card gameplay with bots
• Reactive gameplay presentation and transitions
• Runtime player-hand inspection through the debugger
• Mock services with documented backend integration points
Rummy101 runs locally and does not require a backend. Its service-based architecture demonstrates how authentication, profiles, lobby, history, economy, and gameplay networking can be replaced with custom HTTP, WebSocket, database, or authoritative-server implementations.
INCLUDED
• Engine-agnostic framework Core
• Unity uGUI adapter
• Complete Rummy101 demo
• Navigation debugger
• Editor setup and code-generation tools
• Complete framework and server-integration documentation
Unity uGUI and TextMeshPro are required. No third-party reactive or animation library is required.
Advanced UI Framework is designed for developers building maintainable, production-scale Unity applications that require reliable navigation, scalable data binding, and predictable UI behavior.