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uGUI Layout Doctor - Explain Broken Layouts preview
Unity

uGUI Layout Doctor - Explain Broken Layouts

By JIALiiii

$14.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.

Recorded prices for uGUI Layout Doctor - Explain Broken Layouts 2 price observations from Aug 10, 2026 to Oct 31, 2026. Lowest recorded price $14.99. Exact dates and prices are listed below. $0.00 $7.50 $14.99 Aug 10, 2026: $14.99. Unity First Price 2026-08-10 2026-08-10 Oct 31, 2026: $14.99. Latest store price Aug 10, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$14.99Latest store price
$14.99Unity First Price 2026-08-10 2026-08-10

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About uGUI Layout Doctor - Explain Broken Layouts

  • Tools, Systems & Learning > Development Tools & Automation
When a uGUI hierarchy collapses to zero, overflows its parent, or changes after a layout rebuild, the visible symptom rarely explains who controls the final size.

uGUI Layout Doctor is a read-only Unity Editor tool for inspecting the current layout state. Scan a selected hierarchy, every loaded scene, or one selected Prefab asset. Each finding identifies the object, affected axis, observed value, available driver information, cause, and exactly three ordered inspection and fix steps. The interface, causes, steps, and exports are available in English and Simplified Chinese.

What it diagnoses:
- Zero or non-finite width and height
- LayoutGroup conflicts with ContentSizeFitter or AspectRatioFitter
- Invalid separated-anchor parent context
- Non-unit scale inside automatic-layout chains
- Transformed child bounds exceeding the parent, with Mask context
- Stretched anchors retaining fixed combined offsets
- Inactive objects that may hold pre-rebuild rectangles
- Layout-related Prefab overrides

Deterministic conflicts and heuristic risks are clearly separated. Heuristic findings are evidence to inspect, not claims that the layout is necessarily broken.

Results include rule ID, severity, confidence, full indexed object path, affected axis, observed value, driver chain, cause, and three ordered next steps. Double-click a result to locate the object, then export Markdown or deterministic bilingual JSON v2 evidence.

Read-only by design: the scanner does not save scenes, Prefabs, or project settings and does not provide automatic fixes. It includes no cloud service, telemetry, runtime injection, reflection, or internal Unity API use.

Scope: edit-time uGUI analysis only. It is not a runtime causal trace, performance profiler, UI Toolkit analyzer, or automatic repair tool. Business scripts, animation, localization, fonts, asynchronous loading, and engine behavior can change a layout after the captured editor state.

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