Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $29.99. The latest store price is $29.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $29.99 | Latest store price | |
| $29.99 | Unity First Price 2026-11-05 2026-11-05 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About UGTK Platform 2D Framework
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Retro & Arcade
- Art & Visuals > UI & GUI
Lumen Woods is not a demo level. It has a title screen with options and credits, a map where levels unlock one after the other, six handmade levels and a save file that remembers what you finished and how many seeds you picked up. The levels use everything the framework offers: lifts, crumbling bridges, water you swim in, switches that open gates, keys, cannons, checkpoints and a heart to find. All of its pixel art and music were made for this game. You can play it in your browser at ugtk.fantasyrolldice.it/play/lumen-woods, and every scene opens in the editor so you can see how it is built.
The framework itself is a set of components you drop on objects and wire with UnityEvents. A player manager keeps score, coins, lives, hearts and a status (like "Fire") in a ScriptableObject and tells the HUD when they change. Collectibles, power-ups, keys, switches, sliding doors, crumbling and moving platforms, kill zones and checkpoints are prefabs. Enemies can see you with a vision cone and follow or shoot. Movement and jump are the same UGTK components used in the rest of the toolkit, so a platformer player is configured, not written.
WHAT'S INSIDE
• Platform 2D Framework: player manager and data asset, collectibles and power-ups, switches, doors, keys and counters, crumbling and moving platforms, side-scrolling camera, vision cone, HUD, pause menu, game over screen, three framework demo scenes (a short A-to-B level, the full Arcadevania level, a long 52-screen level).
• Lumen Woods: main menu, level map, 6 levels, progress saved between sessions, on-screen touch controls for phones, a 16:9 frame that keeps the levels identical on any screen.
• The UGTK systems the framework and the game need, with their own demo scenes: Movement, Jump, Damage, Shooting, Follow, Collision, Checkpoint, Save, Scene, Audio, Pause, Timing, Pooling, Activation, Key Input Action, Text Updater, Text Typer and Text Animator, Database and Dictionary, Collider Auto Resize, Singleton and a few small helpers.
WHAT YOU NEED
• Unity 6 (6000.0) or newer, tested on 6000.0 and 6000.6. Built-in and URP.
• Input System and uGUI / TextMeshPro. The first time you open a Lumen Woods scene Unity offers to import the TMP Essential Resources: accept.
• After import, a dialog offers to add the 8 Lumen Woods scenes to Build Settings, so the menu, the map and the levels can load each other. The same command is in Tools > UGTK > Lumen Woods.
• WebGL and mobile are supported: the game you can play online is a WebGL build of these scenes.
THE FULL TOOLKIT
Everything in this package is also inside UGTK - Games Toolkit for Unity, with the same GUIDs, so if you move to the full toolkit later nothing gets duplicated in your project.