Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $14.99 | Unity New Release Discount 2026-06-25 2026-07-09 | |
| $14.99 | Unity New Release Discount 2026-06-25 2026-07-09 | |
| $29.99 | Unity First Price 2026-06-25 2026-07-02 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Tycoon Production System Pro TPSP
Production System Pro is a complete, customizable production and automation framework for Unity.
It provides the main systems required to create physical resource-processing chains such as:
Logs → Planks → Wooden Products
Ore → Ingots → Manufactured Parts
Wheat → Flour → Food Products
Raw Materials → Processed Resources → Final Products
The package is suitable for:
Factory and automation games
Tycoon and management games
Survival and crafting games
Farming and cooking games
Mining and resource-processing games
Simulation games
Data-Driven Workflow
Items, recipes, fuels, machines, and conveyor configurations are created using ScriptableObjects.
Developers can create new production content by configuring reusable data assets rather than modifying the core framework.
Modular Machine System
Machines support:
Multiple input items
Multiple output items
Byproducts
Processing times
Processing-speed multipliers
Machine tiers
Input and output inventories
Physical input and output ports
Electrical power requirements
Solid-fuel requirements
Configurable output spawning
Sequential or simultaneous output production
Machines validate all required conditions before completing a recipe. If output capacity is unavailable, processing waits instead of deleting or losing items.
Physical Conveyor System
Conveyors use configurable Catmull-Rom spline paths and support:
Straight conveyors
Curved conveyors
Upward conveyors
Downward conveyors
Mixed custom paths
Dropped and thrown physical items
Automatic centering and alignment
Item spacing and stable queues
Direction reversal
Open-end item release
Machine and conveyor handoffs
The same conveyor component can be adapted to many shapes by editing its path waypoints.
Splitters and Routing
Items can be distributed using:
Round-robin splitting
Configurable items per output
Conditional item sorting
Item-specific routes
Fallback routes for unmatched items
Power and Fuel
Machines and conveyors can optionally require power.
Power sources provide configurable output capacity and coverage radius. Consumers automatically register with the power network and pause when power is unavailable.
Fuel-powered machines can use configurable fuel definitions with different energy values.
Custom Feedback
Machine events can trigger:
Animations
Particle effects
Sound effects
UnityEvents
Custom methods
External gameplay systems
This allows the production framework to be visually adapted to different art styles and genres.
Customization
The package includes full C# source code and does not require third-party dependencies.
Models, materials, sounds, particles, recipes, processing values, conveyor speeds, power values, feedback actions, and production rules can all be customized.
The included content is intended as an example and can be replaced with project-specific assets.