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Turn-Based Strategy and Matchmaking System ( Server-Client ) preview
Unity

Turn-Based Strategy and Matchmaking System ( Server-Client )

By Vagho

$39

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $39. The latest store price is $39, matching the lowest recorded price shown here.

Recorded prices for Turn-Based Strategy and Matchmaking System ( Server-Client ) 1 price observations from Oct 31, 2026 to Oct 31, 2026. Lowest recorded price $39. Exact dates and prices are listed below. $0.00 $19.50 $39.00 Oct 31, 2026: $39. Latest store price Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$39Latest store price

About Turn-Based Strategy and Matchmaking System ( Server-Client )

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
Looking for a Photon Engine alternative to build turn-based multiplayer games without paying monthly fees? You found it.

This is a tool using that you can create your own multiplayer game server and client

Supported platforms:
WebGL, iOS, Android, UWP, Windows, Mac OS X, Linux

Features

-Server and Client
-Matchmaking ( Rooms system )
-Fully open source C# code
-You can create your own Self-hosted Server
-Chat system

Event-based messaging system using the format: "message name", "message body".

Package works with TcpListener, TcpClient and WebSockets for WebGL.
WebSocket
Socket.IO
Matchmaking features

You can also logically separate your Network logic into modules — for example:

Player Move Module, Player Shoot Module, and so on.

This modular approach helps keep your code organized, flexible, and easy to maintain.

The package has a turn based shooter game example

Package has a Pathfinding system like A*

This package handles movement and shooting without using physics or colliders.

Instead, it uses a custom system that divides the game area into a predefined cube-based grid. All state changes — such as character movement — happen within this grid, ensuring that characters never fall out of the playable area.

Also the package contains “LuckyCode” package with many systems for creating games such as Networking, ObjectPool, Game real time Event Management, LevelUpProperties, DataBase, AI, Real Time Data Management and some effect like CoinEffect, DamageEffect, HealthBar etc.

Unity price last checked .

Prices and availability may change.