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Turn-Based Online Strategy - Matchmaking System with Physics ( Server-Client ) preview
Unity

Turn-Based Online Strategy - Matchmaking System with Physics ( Server-Client )

By Vagho

$155

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Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $155. The latest store price is $155, matching the lowest recorded price shown here.

Recorded prices for Turn-Based Online Strategy - Matchmaking System with Physics ( Server-Client ) 1 price observations from Nov 6, 2026 to Nov 6, 2026. Lowest recorded price $155. Exact dates and prices are listed below. $0.00 $77.50 $155.00 Nov 6, 2026: $155. Latest store price Nov 6, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
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$155Latest store price

About Turn-Based Online Strategy - Matchmaking System with Physics ( Server-Client )

  • Tools, Systems & Learning > Game Templates & Systems
Looking for a Photon Engine alternative to build turn-based multiplayer games - without paying monthly fees? You found it.

This is a tool using that you can create your own multiplayer game.

Server and Client parts.

Supported platforms:

WebGL, iOS, Android, UWP, Windows, Mac OS X, Linux

Features:

-Server and Client
-Matchmaking (Rooms system)
-Fully open source C# code
-You can create your own Self-hosted Server
-Chat system
-Fixed-Point Physics Calculable Mechanics v2

And if you want to add a deterministic physics engine to your game, this package has you covered.

Event-based messaging system using the format: "message name", "message body".

Package works with TcpListener, TcpClient and WebSockets for WebGL.

WebSocket
Socket.IO
Matchmaking features

You can also logically separate your Network logic into modules - for example:

Player Move Module, Player Shoot Module, and so on.

This modular approach helps keep your code organized, flexible, and easy to maintain.

The package has a turn based shooter game example.

Package has a Pathfinding system like A*.

This package handles movement using pathfinding system and shooting using fixed-point physics engine.

Instead, it uses a custom system that divides the game area into a predefined hex-based grid. All state changes - such as character movement - happen within this nodes, ensuring that characters never fall out of the playable area.

Also the package contains "LuckyCode" package with many systems for creating games such as Networking, ObjectPool, Game real time Event Management, LevelUpProperties, DataBase, AI, Real Time Data Management and some effect like CoinEffect, DamageEffect, HealthBar etc.

Unity price last checked .

Prices and availability may change.