Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $42.80. The latest store price is $42.80, matching the lowest recorded price shown here.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $42.80 | Latest store price | |
| $42.80 | Unity Permanent Decrease 2026-10-24 2026-10-31 | |
| $107 | Unity Permanent Decrease 2026-09-05 2026-09-12 | |
| $214 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About TurboWeb
Multi-backend compatibility: Works with Direct3D11, Direct3D12 and Vulkan to cover modern GPUs and rendering pipelines.
Rich video codec support: Native hardware-accelerated H.264, H.265 (HEVC) and AV1 decoding for high-resolution streaming (e.g., 8K@60fps).
Major site compatibility: Plays and interacts with mainstream video sites (YouTube, bilibili) and standard H5/HTTPS/CSS/JS content.
WebRTC & cloud rendering: Supports WebRTC for cloud-rendered frames and real-time audio/video communications.
Full browser capabilities: Page navigation, script execution, Chrome DevTools debugging, mouse drag, and Ctrl+wheel zoom supported.
Bidirectional Unity ↔ JavaScript integration: Structured event bridge and raw messaging channels for clean integration between game logic and web UI.
Transparent-background mouse-through: Transparent pages can forward mouse events through transparent pixels with an adjustable alpha threshold.
IME and input support: Proper IME handling, cursor sync and localization-aware input.
GPU binding & isolation: GPU-binding strategy separates Unity and browser workloads to reduce interference and improve throughput.
High-framerate capable: Designed to achieve stable high framerates (including 120fps where hardware and configuration permit) with minimized dropped frames.
Software fallback & compatibility: Software rendering + CPU→GPU upload fallback when GPU shared paths are unavailable.
Tunable and diagnosable: Configurable target/idle frame rates, input/paint boosts, and performance overlay for profiling and tuning.