Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $5. The latest store price is $5, matching the lowest recorded price shown here.
View 1 recorded price
| Sale start / price check | Price | Observation |
|---|---|---|
| $5 | Latest store price |
About Turbo Switch PRO
- Tools, Systems & Learning > Development Tools & Automation
Time is money!
When working on a multi-platform project in Unity, you often have to switch between platforms to test compatibility, see if things work as intended, and tweak things on each and every platform. The larger your project gets, the longer the switch time becomes. It can become a serious setback in your development process.
Turbo Switch (TPS) aims at reducing the time taken switching platforms by caching all data that has already been imported and does not need to be re-imported. In an ideal scenario where your platforms are cached and you haven’t changed anything, you can see an improvement of up to 100x faster platform switching time (with AssetDatabase V1).
Turbo Switch does not modify or interfere with the asset import pipeline. Therefore, it doesn’t have any effect on the time it takes to import new or modified assets. It does, however, cache assets that have already been imported so you don’t have to re-import them if you haven’t modified them. Concretely, the first time you switch to a new platform, you won’t see any benefit. Only subsequent switches will use cache.
Features:
Fast & efficient
• Up to hundred times (100x) faster than the default Unity platform switch
• Up to ten times (10x) faster than Unitys cached platform switch
• Support for various VCS like Unity Collab, git, svn, Mercurial & PlasticSCM
• Select your custom cache target external HDD/SSD or NAS
• Control TPS with CLI and integrate it seamlessly in your build pipeline
• Manage the cache per platform
• See the total/per cache space usage
Supported platforms
Turbo Switch works with ALL platforms, but supports those out-of-the box:
• Android
• iOS
• Linux
• macOS
• PS4
• Switch
• tvOS
• WebGL
• Windows
• (UWP (WSA)
• XboxOne
Documentation & control
• Powerful API for maximum control
• Full C# source code
Compatibility
• All Android texture formats are supported
• Works with Windows, Mac and Linux editors
• Compatible with Unity 2019.4 - 2023
• C# delegates
Important note
AssetDatabase V2 (Unity 2019 and newer) switches the platforms as fast as this asset, so there will be no benefit on newer Unity versions except CLI-support.
When working on a multi-platform project in Unity, you often have to switch between platforms to test compatibility, see if things work as intended, and tweak things on each and every platform. The larger your project gets, the longer the switch time becomes. It can become a serious setback in your development process.
Turbo Switch (TPS) aims at reducing the time taken switching platforms by caching all data that has already been imported and does not need to be re-imported. In an ideal scenario where your platforms are cached and you haven’t changed anything, you can see an improvement of up to 100x faster platform switching time (with AssetDatabase V1).
Turbo Switch does not modify or interfere with the asset import pipeline. Therefore, it doesn’t have any effect on the time it takes to import new or modified assets. It does, however, cache assets that have already been imported so you don’t have to re-import them if you haven’t modified them. Concretely, the first time you switch to a new platform, you won’t see any benefit. Only subsequent switches will use cache.
Features:
Fast & efficient
• Up to hundred times (100x) faster than the default Unity platform switch
• Up to ten times (10x) faster than Unitys cached platform switch
• Support for various VCS like Unity Collab, git, svn, Mercurial & PlasticSCM
• Select your custom cache target external HDD/SSD or NAS
• Control TPS with CLI and integrate it seamlessly in your build pipeline
• Manage the cache per platform
• See the total/per cache space usage
Supported platforms
Turbo Switch works with ALL platforms, but supports those out-of-the box:
• Android
• iOS
• Linux
• macOS
• PS4
• Switch
• tvOS
• WebGL
• Windows
• (UWP (WSA)
• XboxOne
Documentation & control
• Powerful API for maximum control
• Full C# source code
Compatibility
• All Android texture formats are supported
• Works with Windows, Mac and Linux editors
• Compatible with Unity 2019.4 - 2023
• C# delegates
Important note
AssetDatabase V2 (Unity 2019 and newer) switches the platforms as fast as this asset, so there will be no benefit on newer Unity versions except CLI-support.