Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $22.50. The latest store price is $45.
View 4 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $45 | Latest store price | |
| $45 | Unity First Price 2026-09-03 2026-09-03 | |
| $22.50 | Autumn Sale | |
| $22.50 | Unity New Release Discount 2026-09-02 2026-09-16 |
Sale and bundle history
The 3 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Troop Battle System
- Tools, Systems & Learning > Game Templates & Systems
- Tools, Systems & Learning > Development Tools & Automation
- Theme > Stylized
- Theme > Fantasy & Mythology
- Theme > Military & Combat
Troop Warfare System is a real-time squad combat framework with 8 squad types currently. Click banners directly or use box drag-selection. Units can freely engage when threatened nearby or can be given the order to hold position and only engage in combat from where they are standing. RTS controls allow assigning squads to groups with CTRL-# and recall them by pressing #.
Combat includes melee, ranged, cavalry, and healer. Shielded infantry block and recover stamina, spearmen counter cavalry, archers fire single-target arrows with ballistic lead prediction against moving targets, and mages lob area-of-effect fireballs with falloff damage. Priests heal from range with a claim system so multiple healers never pile onto the same target. Each squad type carries one of eight activatable abilities — Charge, Impale, Flame Arrows, Sanctuary, and more. On the battlefield side, an opposing battalion AI can take command of enemy squads by grouping AI squads in close proximity to each other into a battalion that acts as a single unit.
A dedicated editor window automates converting raw Toon RTS Units pack prefabs into fully wired, combat-ready unit prefabs — no manual component wiring required. Toon RTS Unit packs sold separately.
Combat includes melee, ranged, cavalry, and healer. Shielded infantry block and recover stamina, spearmen counter cavalry, archers fire single-target arrows with ballistic lead prediction against moving targets, and mages lob area-of-effect fireballs with falloff damage. Priests heal from range with a claim system so multiple healers never pile onto the same target. Each squad type carries one of eight activatable abilities — Charge, Impale, Flame Arrows, Sanctuary, and more. On the battlefield side, an opposing battalion AI can take command of enemy squads by grouping AI squads in close proximity to each other into a battalion that acts as a single unit.
A dedicated editor window automates converting raw Toon RTS Units pack prefabs into fully wired, combat-ready unit prefabs — no manual component wiring required. Toon RTS Unit packs sold separately.