Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $14.99. The latest store price is $14.99, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $14.99 | Latest store price | |
| $14.99 | Unity First Price 2026-10-13 2026-10-13 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Tribal Totems Pack
- Theme > Stylized
- Art & Visuals > 3D
Each totem features a distinct silhouette and sculpted design, making the pack suitable for tribal settlements, ancient ruins, temples, forests, jungles, fantasy environments, adventure games and other stylized scenes.
The assets are optimized for real-time use while preserving their characteristic shapes and sculpted details.
FEATURES
• 5 unique stylized tribal totems
• 5 ready-to-use prefabs
• Optimized geometry
• 230,000 triangles across all 5 models
• UV mapped
• Shared stylized wood material
• Base Color wood texture included
• URP/Lit material
• Clean ground-level prefab roots for easy placement
• Demo scene included
• No animations
• No colliders
• No runtime scripts
• No custom shaders
• No external Asset Store dependencies
TRIANGLE COUNTS
• Tribal Totem 1 — 50,000 triangles
• Tribal Totem 2 — 53,000 triangles
• Tribal Totem 3 — 45,000 triangles
• Tribal Totem 4 — 36,000 triangles
• Tribal Totem 5 — 46,000 triangles
RENDER PIPELINE
Designed for the Universal Render Pipeline (URP).
The included material uses the standard URP/Lit shader. No custom shaders are required.
Tested with Unity 6000.6.0f1 and URP 17.6.0.
AI/ML DISCLOSURE
AI-assisted tools were used during the visual concept and asset creation workflow. The final assets were prepared, optimized, UV mapped, configured, tested and validated for use in Unity.