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TPS Combat System preview
Unity

TPS Combat System

By KennyChoi

$19.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $19.98. The latest store price is $19.99.

Recorded prices for TPS Combat System 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $19.98. Exact dates and prices are listed below. $0.00 $10.00 $19.99 Jun 20, 2026: $19.98. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $19.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$19.99Latest store price
$19.98Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About TPS Combat System

  • Tools, Systems & Learning > Game Templates & Systems
  • Theme > Military & Combat
TPS Combat System is a modular third-person shooting framework for Unity 6 designed to work independently from locomotion systems. Included Features: Hitscan shooting, Semi-auto, Full-auto, and Shotgun fire modes, Weapon swapping, Reload system, HitBox-based damage, Modular architecture, New Input System support, Interface-driven design for easier integration. The system focuses on: Camera-based aiming (screen-centre ray), Flexible weapon architecture, Decoupled input, aiming, and weapon systems, Integration with existing third-person controllers. This allows developers to: Plug the combat system into their own locomotion setup, Replace camera or input systems without modifying core logic, Extend or customize weapons and combat behaviour easily. A demo scene is included featuring a Y-shaped shooting range with weapon-specific branches (Shotgun, Pistol, Rifle). Locomotion is not included. The combat system is designed to integrate with existing third-person controllers. An optional bridge component is provided to assist integration with third-person controllers. Note: Integration results may vary depending on the locomotion system used. Additional tuning of movement and rotation may be required for optimal gameplay feel.

Unity price last checked .

Prices and availability may change.