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Townsfolk MoCap 01 preview
Unity

Townsfolk MoCap 01

By Morro Motion

$16.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $16.99. The latest store price is $16.99, matching the lowest recorded price shown here.

Recorded prices for Townsfolk MoCap 01 1 price observations from Nov 1, 2026 to Nov 1, 2026. Lowest recorded price $16.99. Exact dates and prices are listed below. $0.00 $8.50 $16.99 Nov 1, 2026: $16.99. Latest store price Nov 1, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$16.99Latest store price

About Townsfolk MoCap 01

  • Theme > Fantasy & Mythology
  • Theme > Nature & Countryside
  • Art & Visuals > 3D
  • Theme > Historical
The first in a new series of fantasy villager animations, Townsfolk MoCap 01 is a great source of idles, walks, and talks! Everything you need to get your medieval village crowd started!

This package features 39 unique motion capture animations for a bipedal humanoid character performing various walking, talking, and idle animations. Along with 24 non-root motion variants for a whopping 63 animations altogether! All animating at 60 FPS!

-11 Female anims
-28 Male anims

Compatible with Morro Motion's other packages and Unity's Mecanim system, Townsfolk MoCap 01 is the perfect start for assembling your own collection of common villager motions.

Also included is Morro Motion's very own Morro Man! A faceless character for you to effortlessly test our animations on. Morro Man has been around the block, from performing action sequences to delicate dance routines. He is ready to animate for you!

*Individual Character Rig Scale/Proportion may effect Re-targeting Quality.
*all animations are clamped to optimal ranges. T-poses for re-targeting purposes can be found by un-clamping each animation.
*all animations are made for the Unity Game Engine.

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