Tower Defense Starter Kit
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Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $40. The latest store price is $40, matching the lowest recorded price shown here.
View 2 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $40 | Latest store price | |
| $40 | Unity Permanent Increase 2026-09-05 2026-09-12 |
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Tower Defense Starter Kit
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Stylized
- Theme > Low Poly
- Theme > Military & Combat
- Art & Visuals > 3D
- Art & Visuals > UI & GUI
Features:
Use and code:
- Easy to start using without coding.
- Easy to extend code and implement new things, if you need it.
- Component style: all of code is splitted to small and understandable components, and you easily can add your own.
- Parameters of game objects is easy to edit: most of data is separated from logics scripts.
AI:
- Includes AGENTS.md and some SKILL.md, which simplifies and improves usage of agentic AI in this project.
Meta gameplay:
- Meta Upgrades — allows to add upgrades, which can be bought by player between game matches (pure SO configs, no code required).
- Level Sequence — combine your levels into singleplayer campaigns with progress (pure SO configs, no code required).
- Tower Upgrades — allows to add towers upgrades (level-ups), which can be bought by player during game match (damage and AOE damage increase, attack speed increase, range increase, etc.)
- All meta system include progress save/load system (progress during one game match is not saved! - Not specific to this game genre).
Building mode:
- Building system, which allows to build towers.
- Sell built towers with customizable coefficient.
- Supports grid mode.
- Camera controller, which allows player to move camera over the map.
Towers:
- Towers, attacking enemies in shoot radius. A lot of customizations and settings - attack distance, reload time, damage, effects, etc.
- Ground/Flying/Any attack type support. Ground towers can't attack flying enemies and vice versa. Any can attack all enemy types.
- Turret component for military-based game style, allows turret part of the tower look to the enemy.
Enemies units, waves:
- Enemies units, moving by paths to the target. Units also customizable, you can easily change model and all of settings.
- Units pathfinding based on NavMesh.
- Customizable waypoints movement.
- Advanced enemies waves settings - count of enemies, spawn period, waves list, etc.
User Interface (UI):
- Included UI contains building panel and help tooltip for towers icons, also some text info like money or enemies left.
- Units have healthbars, showing actual unit health.
Editor features:
- Units paths and waypoints visual editing system.
- Help hints and tooltips in Inspector.
- Customizable gameplay settings, stored in one asset and separated to partitions.
- Included example low-poly models.
Render pipeline:
- Ready to use URP.
And a lot of other things, which is so needed to create TD game.