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ToonTastic - Miners preview
Unity

ToonTastic - Miners

By Akduman

$15

About ToonTastic - Miners

  • Theme > Stylized
  • Theme > Military & Combat
  • Theme > Modern
  • Art & Visuals > 3D
A compact pack for mines, caves and quarries. Combine skin tones, hair, beards and 5 miner outfits with matching helmets, and add the minecart and tools from the 16 included props.

One modular character, endless variations
- 11 skin tones
- 126 hair meshes: 21 styles in 6 colors
- 174 facial hair meshes: 29 styles in 6 colors
- 60 eyebrow meshes: 10 styles in 6 colors
- Male and female eyes, eyelashes and 5 mouth shapes
- Blinking and eye movement through blend shapes

In this pack: 21 wearable pieces
- Miner outfit in 5 variants
- Miner helmet in 5 variants
- Glasses, sunglasses and 9 earrings

16 props
Minecart, pickaxe, shovel, hammer, wheelbarrow, bucket, flashlight, ice chest, thermos, mug, coffee, donuts and water bottle.

Animated and ready to use
- 29 animations: Idle (3), Walk, Run, Jump (start / idle / land / full), Greeting, Talking, Sit / Get up, Pick up, Interact, Item change, Throw, Hit, Die, Lie down (2), Pistol idle / attack, Rifle idle / attack, Melee idle / 3 attacks
- 10 still poses for menus, portraits and screenshots: Wave, Talk, Sit, Aim pistol, Aim rifle, Fight stance, Strike, Run, Jump, Throw
- 20 ready-made characters as lightweight prefabs (3,260 to 4,020 triangles each)
- Character Customizer demo scene: change every part and its color at runtime, randomize, preview animations
- Character selection screen with the ready-made characters and the ones you saved
- Save and load characters as JSON at runtime (works in builds), or bake them to a clean prefab in the editor (unused parts stripped)
- Custom inspector: dress a character in the Scene view without entering Play mode
- Small scripting API: SetPart, Step, Randomize, GetLook, ApplyLook
- Works together with the other ToonTastic character packs: same rig, same material, same scripts
- Materials for Built-in, URP and HDRP

Made to be light
- One 256x256 color palette texture and one material for everything (plus a transparent variant for glass)
- Body mesh: 1,756 triangles; clothing pieces: 48 to 576 triangles
- Props: 88 to 1,464 triangles

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