About ToonTastic - Construction Crew
- Theme > Stylized
- Theme > Military & Combat
- Theme > Modern
- Art & Visuals > 3D
Everything you need to staff a building site. Mix skin tones, hair, beards and outfits to produce an endless crew of workers, engineers and plumbers, then hand them one of 59 matching props.
One modular character, endless variations
11 skin tones
126 hair meshes: 21 styles in 6 colors
174 facial hair meshes: 29 styles in 6 colors
60 eyebrow meshes: 10 styles in 6 colors
Male and female eyes, eyelashes and 5 mouth shapes
Blinking and eye movement through blend shapes
In this pack: 30 wearable pieces
Construction worker outfit in 6 variants
Engineer outfit in 4 variants
Plumber and Security Guard outfits
Hard hats in 7 colors
Glasses, sunglasses and 9 earrings
59 props
Hammer, drill, jackhammer, saw, screwdriver, crowbar, pipe wrench, shovel, pickaxe and axe; bricks, cement, pallet, wheelbarrow, bucket and toolbox; blueprints, folders, megaphone, walkie-talkie, flashlight, coffee and donuts.
Animated and ready to use
29 animations: Idle (3), Walk, Run, Jump (start / idle / land / full), Greeting, Talking, Sit / Get up, Pick up, Interact, Item change, Throw, Hit, Die, Lie down (2), Pistol idle / attack, Rifle idle / attack, Melee idle / 3 attacks
10 still poses for menus, portraits and screenshots: Wave, Talk, Sit, Aim pistol, Aim rifle, Fight stance, Strike, Run, Jump, Throw
20 ready-made characters as lightweight prefabs (3,364 to 4,702 triangles each)
Character Customizer demo scene: change every part and its color at runtime, randomize, preview animations
Character selection screen with the ready-made characters and the ones you saved
Save and load characters as JSON at runtime (works in builds), or bake them to a clean prefab in the editor (unused parts stripped)
Custom inspector: dress a character in the Scene view without entering Play mode
Small scripting API: SetPart, Step, Randomize, GetLook, ApplyLook
Works together with the other ToonTastic character packs: same rig, same material, same scripts
Materials for Built-in, URP and HDRP
Made to be light
One 256x256 color palette texture and one material for everything (plus a transparent variant for glass)
Body mesh: 1,756 triangles; clothing pieces: 48 to 1,343 triangles
Props: 38 to 968 triangles
One modular character, endless variations
11 skin tones
126 hair meshes: 21 styles in 6 colors
174 facial hair meshes: 29 styles in 6 colors
60 eyebrow meshes: 10 styles in 6 colors
Male and female eyes, eyelashes and 5 mouth shapes
Blinking and eye movement through blend shapes
In this pack: 30 wearable pieces
Construction worker outfit in 6 variants
Engineer outfit in 4 variants
Plumber and Security Guard outfits
Hard hats in 7 colors
Glasses, sunglasses and 9 earrings
59 props
Hammer, drill, jackhammer, saw, screwdriver, crowbar, pipe wrench, shovel, pickaxe and axe; bricks, cement, pallet, wheelbarrow, bucket and toolbox; blueprints, folders, megaphone, walkie-talkie, flashlight, coffee and donuts.
Animated and ready to use
29 animations: Idle (3), Walk, Run, Jump (start / idle / land / full), Greeting, Talking, Sit / Get up, Pick up, Interact, Item change, Throw, Hit, Die, Lie down (2), Pistol idle / attack, Rifle idle / attack, Melee idle / 3 attacks
10 still poses for menus, portraits and screenshots: Wave, Talk, Sit, Aim pistol, Aim rifle, Fight stance, Strike, Run, Jump, Throw
20 ready-made characters as lightweight prefabs (3,364 to 4,702 triangles each)
Character Customizer demo scene: change every part and its color at runtime, randomize, preview animations
Character selection screen with the ready-made characters and the ones you saved
Save and load characters as JSON at runtime (works in builds), or bake them to a clean prefab in the editor (unused parts stripped)
Custom inspector: dress a character in the Scene view without entering Play mode
Small scripting API: SetPart, Step, Randomize, GetLook, ApplyLook
Works together with the other ToonTastic character packs: same rig, same material, same scripts
Materials for Built-in, URP and HDRP
Made to be light
One 256x256 color palette texture and one material for everything (plus a transparent variant for glass)
Body mesh: 1,756 triangles; clothing pieces: 48 to 1,343 triangles
Props: 38 to 968 triangles