About Toon Tropical: Stylized Island & Dig Site Pack
- Tools, Systems & Learning > Game Templates & Systems
- Theme > Stylized
- Theme > Nature & Countryside
- Theme > Buildings & Infrastructure
- Art & Visuals > 3D
- Art & Visuals > VFX
Build a bright, cartoon tropical island in minutes. Toon Tropical is a complete stylized kit: snap-together shore and cliff tiles, palms and plants, huts and docks, boats, treasure, camp gear, a full archaeology dig site and four animated characters, all in one consistent ink-outlined look.
What's inside
- 165 models: 13 modular terrain tiles (shore, cliff, ramp, plateau and water, on a 2 m grid), 42 nature pieces, 27 buildings, docks and boats, 56 props and 27 archaeology dig site pieces.
- Nature: 7 palm trees, bushes, flowers, grass, ferns, coral, rocks and driftwood.
- Buildings and boats: hut, watchtower, lean-to, well, rope bridge, docks, canoe, raft, rowboat and more.
- Props: treasure chests, gold, gems, barrels, crates, campfire, tiki torches, food, shells, cannon, anchor and more.
- Dig site: fossils, a dino skull, ruins, dig tools, a finds table, a tent, a sift screen, and dig pit and trench tiles.
- 4 animated characters with in-place loops: Crab (Idle, Walk, Snap), Parrot (Idle, Fly, Squawk), Monkey (Idle, Walk, Cheer) and Explorer (Idle, Walk, Dig, Wave). The Explorer uses a Humanoid rig, so Mixamo and other humanoid animations retarget onto him.
- A playable walk-around scene: press Play and walk the explorer around a roomy island with a camp, village, dock and dig site (WASD, run, wave, dig, orbit camera), and switch themes and time of day live. The controller, follow camera and input scripts are included as a starting point, for the Input System or the old Input Manager.
- 4 more demo scenes: Hero Island, Tile Island, Dig Site and Small Island.
- 5 toon effects: Splash, Dust, Sparkle, Smoke and Fireflies, plus campfire embers.
- A toon sky: banded gradient, inked clouds, sun, moon and stars.
The look, built in
- Ink outlines with no post-processing. Every model has an inverted-hull outline mesh as a child object, so it works on any camera and platform. Switch it off per object.
- Cel shader for URP and the Built-in Render Pipeline. The same materials work in both, with no conversion.
- Themes and time of day. Recolour the whole world at once: Tropical, Autumn, Winter or Spooky, at Day, Sunset or Night. Fires, torches and lanterns glow at night.
- Living scenes. Wind sways palms, plants, flags and the tent, the water and foam animate, and flames flicker. All of it also runs in edit mode, and it can be frozen for screenshots.
- Interactive grass and plants. Add one component to any character and the foliage bends around it as it walks through, outlines and shadows included.
- Game-ready colliders. Walkable terrain, docks and buildings use exact colliders; props use simple footprint boxes that never snag; plants are walk-through.
- Toonify tool. Give models from other packs (or your own) the Toon Tropical cel shading and outlines, so they sit naturally next to the kit.
Built for performance
- The whole pack uses 2 materials and one 256 px palette texture, with GPU instancing on.
- Low poly: about 900 triangles per model on average, about 150k for all 169 together (outlines not counted).
- Prefabs come with colliders, real-world scale (1 unit = 1 m) and pivots at the bottom centre.
What's inside
- 165 models: 13 modular terrain tiles (shore, cliff, ramp, plateau and water, on a 2 m grid), 42 nature pieces, 27 buildings, docks and boats, 56 props and 27 archaeology dig site pieces.
- Nature: 7 palm trees, bushes, flowers, grass, ferns, coral, rocks and driftwood.
- Buildings and boats: hut, watchtower, lean-to, well, rope bridge, docks, canoe, raft, rowboat and more.
- Props: treasure chests, gold, gems, barrels, crates, campfire, tiki torches, food, shells, cannon, anchor and more.
- Dig site: fossils, a dino skull, ruins, dig tools, a finds table, a tent, a sift screen, and dig pit and trench tiles.
- 4 animated characters with in-place loops: Crab (Idle, Walk, Snap), Parrot (Idle, Fly, Squawk), Monkey (Idle, Walk, Cheer) and Explorer (Idle, Walk, Dig, Wave). The Explorer uses a Humanoid rig, so Mixamo and other humanoid animations retarget onto him.
- A playable walk-around scene: press Play and walk the explorer around a roomy island with a camp, village, dock and dig site (WASD, run, wave, dig, orbit camera), and switch themes and time of day live. The controller, follow camera and input scripts are included as a starting point, for the Input System or the old Input Manager.
- 4 more demo scenes: Hero Island, Tile Island, Dig Site and Small Island.
- 5 toon effects: Splash, Dust, Sparkle, Smoke and Fireflies, plus campfire embers.
- A toon sky: banded gradient, inked clouds, sun, moon and stars.
The look, built in
- Ink outlines with no post-processing. Every model has an inverted-hull outline mesh as a child object, so it works on any camera and platform. Switch it off per object.
- Cel shader for URP and the Built-in Render Pipeline. The same materials work in both, with no conversion.
- Themes and time of day. Recolour the whole world at once: Tropical, Autumn, Winter or Spooky, at Day, Sunset or Night. Fires, torches and lanterns glow at night.
- Living scenes. Wind sways palms, plants, flags and the tent, the water and foam animate, and flames flicker. All of it also runs in edit mode, and it can be frozen for screenshots.
- Interactive grass and plants. Add one component to any character and the foliage bends around it as it walks through, outlines and shadows included.
- Game-ready colliders. Walkable terrain, docks and buildings use exact colliders; props use simple footprint boxes that never snag; plants are walk-through.
- Toonify tool. Give models from other packs (or your own) the Toon Tropical cel shading and outlines, so they sit naturally next to the kit.
Built for performance
- The whole pack uses 2 materials and one 256 px palette texture, with GPU instancing on.
- Low poly: about 900 triangles per model on average, about 150k for all 169 together (outlines not counted).
- Prefabs come with colliders, real-world scale (1 unit = 1 m) and pivots at the bottom centre.