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Toon Shaders Pro for URP preview
Unity

Toon Shaders Pro for URP

By Daniel Ilett

$15.99

Rated 4.0/5 from 5 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $2.40. The latest store price is $15.99.

Recorded prices for Toon Shaders Pro for URP 6 price observations from Jul 29, 2026 to Nov 3, 2026. Lowest recorded price $2.40. Exact dates and prices are listed below. $0.00 $8.00 $15.99 Jul 29, 2026: $15.99. Unity First Price 2026-07-29 2026-08-05 Jul 29, 2026: $7.99. Unity Discount 2026-07-29 2026-08-12 Oct 1, 2026: $2.40. Unity Flash Deal 2026-10-01 2026-10-02 Oct 2, 2026: $6.40. Unity Flash Deal 2026-10-02 2026-10-03 Oct 3, 2026: $7.99. Unity Discount 2026-10-03 2026-10-07 Nov 3, 2026: $15.99. Latest store price Jul 29, 2026 Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 6 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$15.99Latest store price
$7.99Unity Discount 2026-10-03 2026-10-07
$6.40Unity Flash Deal 2026-10-02 2026-10-03
$2.40Unity Flash Deal 2026-10-01 2026-10-02
$7.99Unity Discount 2026-07-29 2026-08-12
$15.99Unity First Price 2026-07-29 2026-08-05

Sale and bundle history

The 5 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Toon Shaders Pro for URP

  • Theme > Stylized
  • Art & Visuals > VFX
  • Art & Visuals > Textures & Materials
This pack adds a toon shader with gives you lots of control over the diffuse, specular, and rim lighting applied to your objects so that you can make the stylized cel-shaded game of your dreams!
Toon Shader Features
Diffuse, Specular, and Rim lighting controls
Apply one or two lighting cutoff thresholds.
Extra option to smooth the transition zone.

Total control over the lit and unlit region tint colors.
Use Metallic or Specular workflows.
Add surface details with normal maps.
Turn receive shadows on and off at will.
Supports opaque and transparent rendering, with an alpha clip option.
All the standard shader passes: depth, depth-normals, shadow casting, and lightmapping/meta passes.
Baked lighting support.
Decals, light cookies, and rendering layers.
Terrain toon shader with added support for stochastic texturing to eliminate texture tiling.
A separate Shader Graph implementation of the Toon shader which you can easily modify to create your own effects.

Lighting and Rendering Options
Full support for Forward, Forward+, Deferred, and Deferred+ rendering paths.
Primary directional light and full additional light support in all rendering paths.
Override Unity's environmental lighting with a simple slider.

In the deferred path, the toon shader uses UniversalForwardOnly to render in forward mode.
Outline Renderer Feature
Layer-specific outline rendering for most outline algorithms:
Specify a layer mask, rendering layer mask, LightMode shader tag, or render queue to only render outlines on some objects!
Render around individual objects, around every triangle, or around the combined masked objects.
Optionally use mesh Vertex Colors as the mask seed value.
New in Unity 6.3+: use a Renderer Shader User Value as your mask seed value.

Four outline rendering algorithms you can easily swap between in the Renderer Feature interface.
High-Quality Outlines: configurable thickness, draw inside/outside meshes, edge smoothing options.
Pixel-Width Outlines: render a thin pixel-width outline around objects.
Depth-Normals Outlines: detect edges in the scene based on depth and normal vector information.
Hull Outlines: invert the hull and expand along mesh normals, with transparency option.
Option for Perlin Noise-based distortions for some of the outline effects.
A debug mask option to troubleshoot problems with object masking.
Supports Render Graph in Unity 6+ and compatibility mode for both Unity 2022.3 and Unity 6.

Compatible Versions
Compatible only with Universal Render Pipeline.
Fully tested in Unity 2022.3, 6.0, 6.1, 6.2, 6.3, 6.4, and 6.5.
Designed for desktop use. Support not guaranteed for mobile and console.
Tested in VR, but the outline rendering is not recommended for standalone VR.

Unity price last checked .

Prices and availability may change.