Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $13.50. The latest store price is $27.
View 3 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $27 | Latest store price | |
| $13.50 | Unity Discount 2026-07-15 2026-07-29 | |
| $27 | Unity First Price 2026-07-15 2026-07-22 |
Sale and bundle history
The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Toolkit for Verlet Motion 2026
- Tools, Systems & Learning > Development Tools & Automation
Physically-driven animation tools built for Unity.
Simulate soft-body motion, tails, chains, hair, cloth-like rigs, and more using high-performance Verlet integration with designer-friendly controls.
Also Included In
- Toolkit for Unity Bundle
- Toolkit for Unity Physics
Save more when bundled with other powerful tools!
What’s Included
Verlet Line
Create and simulate ropes, lines, cables, and more. Heathen’s Verlet Line tool supports full collision along the rope, pinning points to transforms (or vice versa), and “Force Transfer” pins to apply realistic physics forces between the rope and Rigidbodies — perfect for building swings, wrecking balls, cranes, flails, and more.
Verlet Transforms
Animate Unity Transform hierarchies, such as armature bones, using Verlet integration. Ideal for soft-body-like effects at low cost — great for hair, tails, jiggle, bushes, signs, flexible poles, and anything that needs fixed-length physics-driven motion.
What You Can Do
- Animate signs, swings, tails, ropes, or antennae without animation clips.
- Add dynamic motion to hair, clothes, and accessories.
- Simulate reactive props and soft body-like behaviours.
- Easily apply directional or positional forces at runtime.
- Fine-tune per-node behaviour with animation curves based on node depth.
Documentation & Support
- Extensive Documentation
- Live Support via Discord
Simulate soft-body motion, tails, chains, hair, cloth-like rigs, and more using high-performance Verlet integration with designer-friendly controls.
Also Included In
- Toolkit for Unity Bundle
- Toolkit for Unity Physics
Save more when bundled with other powerful tools!
What’s Included
Verlet Line
Create and simulate ropes, lines, cables, and more. Heathen’s Verlet Line tool supports full collision along the rope, pinning points to transforms (or vice versa), and “Force Transfer” pins to apply realistic physics forces between the rope and Rigidbodies — perfect for building swings, wrecking balls, cranes, flails, and more.
Verlet Transforms
Animate Unity Transform hierarchies, such as armature bones, using Verlet integration. Ideal for soft-body-like effects at low cost — great for hair, tails, jiggle, bushes, signs, flexible poles, and anything that needs fixed-length physics-driven motion.
What You Can Do
- Animate signs, swings, tails, ropes, or antennae without animation clips.
- Add dynamic motion to hair, clothes, and accessories.
- Simulate reactive props and soft body-like behaviours.
- Easily apply directional or positional forces at runtime.
- Fine-tune per-node behaviour with animation curves based on node depth.
Documentation & Support
- Extensive Documentation
- Live Support via Discord