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Toolkit for Unity Physics 2026 preview
Unity

Toolkit for Unity Physics 2026

By Heathen Engineering

$55

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $27.50. The latest store price is $55.

Recorded prices for Toolkit for Unity Physics 2026 3 price observations from Jul 15, 2026 to Oct 31, 2026. Lowest recorded price $27.50. Exact dates and prices are listed below. $0.00 $27.50 $55.00 Jul 15, 2026: $55. Unity First Price 2026-07-15 2026-07-22 Jul 15, 2026: $27.50. Unity Discount 2026-07-15 2026-07-29 Oct 31, 2026: $55. Latest store price Jul 15, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 3 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$55Latest store price
$27.50Unity Discount 2026-07-15 2026-07-29
$55Unity First Price 2026-07-15 2026-07-22

Sale and bundle history

The 2 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Toolkit for Unity Physics 2026

Toolkit for Physics is a comprehensive collection of physics-based tools and systems designed to add realistic and engaging physics effects to your game. These tools work with Unity's built-in Physics behaviours and systems and provide you with easy-to-use APIs, structs and scripts enabling you to Do More!
This asset is a bundle. The Ballistics and Verlet components are also available individually.
This asset is included in the Toolkits for Unity Bundle 2026.
Ballistics: Our Ballistics system offers complete control over projectile trajectory with options to set arc height, ground speed, launch velocity, and more. The tool supports both a realistic and accurate trajectory model as well as a fantasy option that lets you dial in the desired height and linear speed of your projectile so that we can then perform the physical simulation, perfect for delivering the feel you need without breaking physical simulation.
Buoyancy: Our Buoyancy system calculates the buoyancy force that would be applied to an object given the geometry of your mesh, the mass you define and the nature of the volume (water, etc.) you want to simulate floating in. Our flexible approach can be easily connected to virtually any Water/Ocean simulation tool or integrated with your own homegrown system, and is highly configurable, helping you deliver as simple or as detailed a buoyancy simulation as you need.
Force Effects: Take your game's physics to the next level with Force Effects, a powerful toolkit that can create magnets, localised gravity, spherical gravity, dampening fields, and more. With little or even no coding required in many cases. The toolkit is configurable and highly extensible, making it easy to add your own custom force effects.
Verlet Motion: Physics-driven motion through a chain of transforms, commonly used to simulate hair, tails, capes, ropes and simple softbody-like behaviours. Create realistic hair, props that bounce, simulate soft-body behaviour, ropes, chains, and more with ease.

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