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Tofaani Save System - Modular Save Framework for Unity preview
Unity

Tofaani Save System - Modular Save Framework for Unity

By Tofaani

$24.99

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $24.99. The latest store price is $24.99, matching the lowest recorded price shown here.

Recorded prices for Tofaani Save System - Modular Save Framework for Unity 2 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $24.99. Exact dates and prices are listed below. $0.00 $12.50 $24.99 Jun 20, 2026: $24.99. Unity First Price 2026-06-20 2026-06-27 Oct 31, 2026: $24.99. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$24.99Latest store price
$24.99Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Tofaani Save System - Modular Save Framework for Unity

  • Tools, Systems & Learning > Game Templates & Systems
Tofaani Save System is a production-ready, modular save framework designed to simplify persistent data management in Unity projects of any size, from small indie games to large-scale productions. Getting started is extremely simple: TofaaniSave.Save("Profile1"); TofaaniSave.Load("Profile1"); This saves all registered game data (Player, Inventory, World, etc.) into a selected profile and restores it instantly when loaded. Need more control? Save only specific systems: TofaaniSave.Save("Profile1", "Player"); TofaaniSave.Load("Profile1", "World"); This allows independent saving and loading of logical data groups without affecting other systems — ideal for complex architectures. TECHNICAL FLEXIBILITY • Multiple Save Slots (Profile1, Profile2, Profile3, etc.) • Group-Based Saving (Player, Inventory, World, or custom groups) • Attribute-driven field registration • Unique object identity system for safe data mapping • Async Save & Load (non-blocking operations) • Optional AES Encryption • Save Versioning + Migration Pipeline foundation • Validation Profiles (Relaxed / Balanced / Strict) • Runtime settings toggling (demo included) • Cross-platform compatible (Standalone, Android IL2CPP, WebGL) EASY ADOPTION INTO EXISTING PROJECTS You do not need to rewrite your architecture. Simply: 1. Mark fields with the save attribute. 2. Add identity component to persistent objects. 3. Call Save() and Load() when needed. No monolithic managers. No rigid data containers. No forced patterns. The system integrates cleanly with existing MonoBehaviours and supports scalable expansion as your project grows. DESIGNED FOR REAL PRODUCTION Small project? → Drop in and save player stats in minutes. Live service or large RPG? → Use grouped saving, strict validation, encryption, and version-aware migration support. Mobile or WebGL? → Enable async saving for smooth performance. Tofaani Save System balances simplicity and scalability, easy to start, powerful to extend, and structured for long-term maintainability.

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