Current sales My Tracked Assets Login
The Toby Foliage Engine preview
Unity

The Toby Foliage Engine

By Tobyfredson

$65

Rated 5.0/5 from 8 ratings on Unity.

About The Toby Foliage Engine

  • Theme > Realistic
  • Art & Visuals > VFX
Bring your game worlds to life with the Toby Foliage Engine (TTFE) 2.1, a streamlined shader solution for stunning, animated foliage. The Toby Foliage Engine (TTFE) delivers optimized, realistic wind and plant shading with a user-friendly interface. These Amplify Shader Editor-crafted shaders integrate seamlessly with PBR shading, using mesh-based vertex position volumes for dynamic wind effects that are fully customizable via material settings. Perfect for game foliage, TTFE balances performance and quality. There is no need for complex conversion steps, as the shaders streamline the process.

Works in URP 6.3+, 6.5+ out of the box. TTFE supports various third-party terrain and vegetation tools like Gaia and Nature Renderer.

User Interface and Control:
- Revamped User Interface: A complete UI overhaul for intuitive navigation and control.
- Global Controller (TTFE): Seamlessly adjust global environmental settings, including wind, seasons, and other dynamic parameters.
- Real-Time Season Control: Dynamically switch between seasons with support for snow, wetness, randomized color variations, and contrast adjustments.
- Wind Direction Control: Rotate wind direction effortlessly using an intuitive controller gizmo.

Wind Systems:
- Dual Wind Systems: Choose between Gentle Breeze and Strong Wind modes, interchangeable in real time.
- Automatic Wind System: Features adjustable wind mask volumes defined via material settings for precise control.
- Realistic Wind Behavior: Enhanced trunk and branch bending system for lifelike motion.
- Dynamic Wind Interaction: Supports player and physics-based interactions with plants, including cloth physics for natural movement.
- Cloth: Additional wind options for cloth simulation.

Shading and Rendering:
- High-Performance Shaders: Optimized for all platforms, including mobile, with fast and efficient rendering.
- Accurate PBR Shading: Delivers realistic material rendering across Built-in, URP, and HDRP pipelines.
- Innovative Deferred Translucency: Features Translucency AO for automatic occlusion in shadows, compatible with HDRP diffusion profiles.
- Translucency Fluffiness: Creates a fuzzy, natural appearance for grass and foliage.
- Self-Shading and Occlusion: Includes faux-mobile shading with vertex color features, vertex ambient occlusion, and self-occlusion for enhanced depth.
- Uber Cliff Shader: Tri-planar cliff shader with grass/snow coverage, accurate edge slope angles, and dual-layer support.
- Terrain Shader: Full integration with terrain systems, supporting snow and seasonal effects.
- Perspective Correction: Adjusts grass angles for optimal viewing from top-down perspectives.
- Full Specular Control: Adjust and customize specular parameters in all pipelines.
- Custom Normals: A secondary normal map set for custom normals.
- Emission: Supports emissive materials on fluorescent plants for a striking effect.
- Dual color: Utilize dual colors to create a more vivid albedo effect, enhancing the intensity of your plants, particularly for fantasy and alien varieties.

Additional Features:
- Amplify Shader Functions: Robust support for advanced shader customization.
- Full Mesh Shader Integration: Seamlessly integrates with the TTFE controller for consistent behavior across assets.
- Nature Prefabs: Expanded library of grass, plants, and other environmental assets.
- Nine Example Scenes: Showcase features and provide learning resources for implementation.
- Appendices System: Enables attachment of hanging objects to main bodies or pivots for dynamic effects.
- Material Matcher: A utility for aligning material properties across assets.
- Terrain Plants to Prefab Converter: A non-destructive converter tool that transforms terrain plants into prefabs.
- Specular Fade support: Allows fine-tuning of the Fresnel effect using color properties or a texture map in HDRP. Works with the terrain shader.
- Amplify Impostor integration: Custom impostor shaders that utilize the default texture packing used by TTFE. Supports all the season effects and works with the Global Controller.

Optimization and Compatibility:
- Complete Package Optimization: Streamlined for performance across all supported platforms.
- Modern Shader Integration: Utilizes global variables for fast and flexible shader management.
- Full Compatibility: Supports Built-in, URP, and HDRP pipelines, with optional fixes for Built-in rendering.
- Single tree shader: You can now use a single shader and material on a tree prefab.

Player Interaction:
- Shader-based interaction with touch bedding animation. Works with any prefab as well as with terrain plants. It can be switched between multiple players.
- Physics Interaction (Pivot bending): Works with an unlimited number of interactors at the same time.

Unity price last checked .

Prices and availability may change.