Unity
Timeline Post-Processing Extension + ReaderFeature Custom Post-Processing Module
- Current price
- $20
- Lowest recorded
- $20
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Price history
Lowest recorded standalone price: $20. Recorded observations span to . This is our available history, not a guaranteed all-time low. Bundle package prices are separate.
Standalone price
Last three months, in USD. Bundle prices cover the whole package.
About Timeline Post-Processing Extension + ReaderFeature Custom Post-Processing Module
- Art & Visuals > VFX
This asset contains two modules:
Timeline Post-Processing Extension: Generically drives any VolumeComponent parameter via reflection — no per-effect
hardcoding needed. Supports weighted-average blending across multiple Clips for smooth transitions, and automatically
restores VolumeProfile original values after playback, ensuring zero config pollution. The editor auto-detects
parameter types and clamp ranges, with a one-click Sync button to initialize Clip values.
Custom RenderFeature Framework + RadialBlur Example: Built on URP's ScriptableRendererFeature architecture, shipping a
composite radial blur + lens distortion + RGB split effect rendered in a single pass. This effect is natively
recognizable and controllable by the Timeline post-processing track.
Ideal for cinematic post-processing keyframing, scene transition impact effects, speed/hit feedback, and cyberpunk
glitch aesthetics. RadialBlur also serves as a full template for custom effect development — any new VolumeComponent
is automatically picked up by the Timeline track.
Timeline Post-Processing Extension: Generically drives any VolumeComponent parameter via reflection — no per-effect
hardcoding needed. Supports weighted-average blending across multiple Clips for smooth transitions, and automatically
restores VolumeProfile original values after playback, ensuring zero config pollution. The editor auto-detects
parameter types and clamp ranges, with a one-click Sync button to initialize Clip values.
Custom RenderFeature Framework + RadialBlur Example: Built on URP's ScriptableRendererFeature architecture, shipping a
composite radial blur + lens distortion + RGB split effect rendered in a single pass. This effect is natively
recognizable and controllable by the Timeline post-processing track.
Ideal for cinematic post-processing keyframing, scene transition impact effects, speed/hit feedback, and cyberpunk
glitch aesthetics. RadialBlur also serves as a full template for custom effect development — any new VolumeComponent
is automatically picked up by the Timeline track.
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