Time Paradox Engine: Time Manipulation System
By RG Poly
Rated 5.0/5 from 3 ratings on Unity.
Price history
Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $12.50. The latest store price is $50.
View 5 recorded prices
| Sale start / price check | Price | Observation |
|---|---|---|
| $50 | Latest store price | |
| $50 | Unity Permanent Increase 2026-10-10 2026-10-17 | |
| $12.50 | Autumn Sale | |
| $25 | Unity Permanent Decrease 2026-07-10 2026-07-17 | |
| $75 | Unity First Price 2026-06-20 2026-06-27 |
Sale and bundle history
The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
About Time Paradox Engine: Time Manipulation System
- Theme > Sci-fi & Space
Capabilities:
- Rewind, Slow Motion, Time Stop
- Projectiles that rewind time, slow down, or stop
- Time manipulation zones
- Kinetic zones (time flow depends on player movement)
- Kinetic accumulator (absorb hits during Time Stop and release energy)
- Time Ghosts (interactive time clones)
Supported Systems:
- Physics & Movement: Player/Enemy Rigidbodies, NavMeshAgent AI, Custom Projectiles, Hinge Joints
- Visuals, VFX & Audio: Shuriken Particle Systems, VFX Graph, Shader Properties, Cinemachine Cameras, Audio Sources, URP/HDRP Volumes
- Logic, UI & Custom Code: Ammo/Heat levels, Cooldown timers, Environmental Puzzles, Animator State Machines
New Features:
- Time Echoes (Paradoxes): Spawn physical "Ghost" clones replaying recorded history
- Kinetic Accumulator (Stasis Impact): Build up potential energy by hitting frozen objects
- Expression Tree Math Bridge: Bind custom variables via Inspector
- Decoupled Animation Framerate
Advanced Local Anomalies:
- Local Rewinds: Objects inside a zone walk backward in time
- Kinetic Zones: Time only moves when the player moves
- Non-Alloc Object Pooling: Handles overlapping projectiles without frame drops
Integration:
- Designed to integrate with 99% of custom controllers via simple interfaces (ITimeWarpCharacterAdapter, ITimeWarpStateListener)
- Includes 24/7 Dedicated AI Assistant for setup support
- Includes 2 Demo Scenes