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Time Paradox Engine: Time Manipulation System preview
Unity

Time Paradox Engine: Time Manipulation System

By RG Poly

$50

Rated 5.0/5 from 3 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $12.50. The latest store price is $50.

Recorded prices for Time Paradox Engine: Time Manipulation System 5 price observations from Jun 20, 2026 to Oct 31, 2026. Lowest recorded price $12.50. Exact dates and prices are listed below. $0.00 $37.50 $75.00 Jun 20, 2026: $75. Unity First Price 2026-06-20 2026-06-27 Jul 10, 2026: $25. Unity Permanent Decrease 2026-07-10 2026-07-17 Aug 26, 2026: $12.50. Autumn Sale Oct 10, 2026: $50. Unity Permanent Increase 2026-10-10 2026-10-17 Oct 31, 2026: $50. Latest store price Jun 20, 2026 Oct 31, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 5 recorded prices
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$50Latest store price
$50Unity Permanent Increase 2026-10-10 2026-10-17
$12.50Autumn Sale
$25Unity Permanent Decrease 2026-07-10 2026-07-17
$75Unity First Price 2026-06-20 2026-06-27

Sale and bundle history

The 4 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.

About Time Paradox Engine: Time Manipulation System

  • Theme > Sci-fi & Space
Time Paradox Engine is a large, fully optimized system for time manipulation, with a built-in manager, based on volumes, zones, rules, and permission zones.

Capabilities:
- Rewind, Slow Motion, Time Stop
- Projectiles that rewind time, slow down, or stop
- Time manipulation zones
- Kinetic zones (time flow depends on player movement)
- Kinetic accumulator (absorb hits during Time Stop and release energy)
- Time Ghosts (interactive time clones)

Supported Systems:
- Physics & Movement: Player/Enemy Rigidbodies, NavMeshAgent AI, Custom Projectiles, Hinge Joints
- Visuals, VFX & Audio: Shuriken Particle Systems, VFX Graph, Shader Properties, Cinemachine Cameras, Audio Sources, URP/HDRP Volumes
- Logic, UI & Custom Code: Ammo/Heat levels, Cooldown timers, Environmental Puzzles, Animator State Machines

New Features:
- Time Echoes (Paradoxes): Spawn physical "Ghost" clones replaying recorded history
- Kinetic Accumulator (Stasis Impact): Build up potential energy by hitting frozen objects
- Expression Tree Math Bridge: Bind custom variables via Inspector
- Decoupled Animation Framerate

Advanced Local Anomalies:
- Local Rewinds: Objects inside a zone walk backward in time
- Kinetic Zones: Time only moves when the player moves
- Non-Alloc Object Pooling: Handles overlapping projectiles without frame drops

Integration:
- Designed to integrate with 99% of custom controllers via simple interfaces (ITimeWarpCharacterAdapter, ITimeWarpStateListener)
- Includes 24/7 Dedicated AI Assistant for setup support
- Includes 2 Demo Scenes

Unity price last checked .

Prices and availability may change.