Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.
Lowest recorded standalone price in this history: $4.99$499. The latest store price is $4.99$499, matching the lowest recorded price shown here.
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.View 2 recorded prices
Recorded standalone asset prices in USD
Sale start / price check
Price
Observation
$4.99$499
Latest store price
$4.99$499
Unity First Price 2026-09-04 2026-09-04
Sale and bundle history
The 1 most recent recorded offers including this asset. Past offers may no longer be available. Bundle prices cover a package, not this asset alone.
Tools, Systems & Learning > Game Templates & Systems
Tools, Systems & Learning > Development Tools & Automation
Tools, Systems & Learning > Level & World Building
Theme > Sci-fi & Space
Theme > Military & Combat
Time Manipulator is a first-person 3D prototype that showcases a complete time-manipulation mechanics system. The player navigates a physics sandbox environment using FPS controls, with the ability to slow time, stop time entirely, and unleash a Chrono Smash area-of-effect blast to destroy enemy turrets. The project includes a full player controller (movement, jump, sprint, crouch, pickup/throw), four pickup types (health, slow-mo refill, time stop, wide FOV), three logic zones (control inversion, no-jump, no-pickup), moving platforms, jump boosters, enemy turret AI with two fire modes (constant/burst), and a custom post-processing profile (bloom, vignette, color grading, motion blur, ambient occlusion). An editor tool window (Sclera Level Hub) provides one-click spawning of all prefabs, making level assembly fast. Audio is managed through Unity's Audio Mixer with dedicated player and world SFX channels. All game logic uses unscaled delta time to stay responsive during slow-motion, and Time.timeScale is smoothly interpolated for a polished feel. Customizability includes exposed player parameters (speed, jump height, health, time-gauge drain/recover rates), configurable turret fire rate, damage, range, and fire mode, tunable pickup amounts, time-stop duration, and FOV target values, editable zone effects and platform waypoints, and a swappable post-processing profile. Suitable for FPS prototypes, time-manipulation games, action-puzzle projects, physics sandbox experiments, or as a learning reference for Unity game architecture.
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