Current sales News My Tracked Assets Login
Time Crystal | Crystal Save Time Machine Mechanics preview
Unity

Time Crystal | Crystal Save Time Machine Mechanics

By Arawn

$59

Rated 0.0/5 from 1 ratings on Unity.

Price history

Recorded standalone sale prices and the latest available store price, in USD. Historical dots use the sale start date and its recorded offer price. Prices can change during a sale; this is not a daily price log. Bundle prices and upcoming offers are excluded. History covers up to the 100 most recent recorded offers.

Lowest recorded standalone price in this history: $59. The latest store price is $59, matching the lowest recorded price shown here.

Recorded prices for Time Crystal | Crystal Save Time Machine Mechanics 1 price observations from Nov 3, 2026 to Nov 3, 2026. Lowest recorded price $59. Exact dates and prices are listed below. $0.00 $29.50 $59.00 Nov 3, 2026: $59. Latest store price Nov 3, 2026
Each dot is a recorded sale price or the latest store check. Prices between observations are unknown.
View 1 recorded price
Recorded standalone asset prices in USD
Sale start / price checkPriceObservation
$59Latest store price

About Time Crystal | Crystal Save Time Machine Mechanics

  • Tools, Systems & Learning > Game Templates & Systems
Time Crystal is a premium add-on for Crystal Save, designed for creators who want to record, rewind, replay, and branch gameplay events. It transforms saved snapshots into interactive timelines - empowering developers to build ghost races, branching histories, time-travel puzzles, and more.

Who It’s For
- Advanced Game Creator 2 & Demo Users: All non-customizing core features work out of the box using the bundled GC2 integration and demos and prefabs - no coding required. Designers can experiment visually through Crystal Save’s node-based setup and ready-made templates.
- Developers & Advanced Users: For teams who want deeper control, TimeMachine exposes clean C# interfaces such as IGhostNavMeshController and ITimeTravelGhostManager, enabling custom ghost AIs, timeline logic, or fully bespoke replay behaviour.

Technical Requirements
Time Crystal targets Power-Users. Integrating it effectively into your project requires advanced Game Creator 2 or C# experience.

Why It Matters
TimeMachine extends Crystal Save beyond static save/load systems into a dynamic temporal framework - where every decision, movement, and replay can be recorded, reversed, or branched in real time. Perfect for creators building time-loop stories, ghost races, training replays, or timeline-based experiments.

How To Use (Linear Replay):
1. In your Crystal Save Project - Attach the GameObjectTimeMachine to a Scene GameObject
2. Attach the TimeMachineRecorder to a GameObject whose transform data should be snapshotted during runtime. Changing position, rotation and scale is now snappshotted
3. Open Tools > Crystal Save > Time Crystal > Open Time Machine Player
- Scrub the timelone or replay snapshots

Advanced features like racing against yourself, butterfly effect aka branching story with mulitiple endings, time travelling, multiverse, etc. are shown in the included Demo Scenes.

Time Crystal - Add-On for Crystal Save
Unlock cinematic time control, ghost racing, and branching storylines without rewriting your save logic. Time Crystal expands Crystal Save into a full-featured temporal mechanics framework - built for designers who want to bend time itself.

Rewrite Reality. Frame by Frame.
Time Crystal adds a complete time-control stack on top of Crystal Save’s core serialization. It records, rewinds, and replays gameplay states with frame-accurate precision - from single-object scrubbing to full-scene rewinds. Physics, animation, particles, and audio stay perfectly synchronized for blockbuster-grade “time travel” effects.
Everything runs on the same persistence layer you already trust - encrypted, cloud-ready, and cross-platform.

Designed for Creators & Coders
A dedicated TimeMachine editor window integrates directly into the Crystal Save settings. Producers can switch between ready-made presets like Ghost Racing, Puzzle Solver, or Time Travel with a click. Each preset automatically reconfigures branch logic, resume behavior, and ghost rules, so designers can experiment live - no code edits required.

Integrations
The system ships with complete Game Creator 2 & Unity Timeline coverage, letting you orchestrate temporal gameplay through visual scripting. Please Note: Ghost-Replay of Gestures, States and Skills will be implemented in a later version of Time Crystal

Gameplay Presets Included
Each configuration is production-ready and fine-tuned for common mechanics:
- Reverse Play Mechanic: Rewinds or fast-forwards gameplay at variable speeds, synchronizing Particle Systems, Audio Clips, Transform Data, and NavMesh movement in real time.
- Persistent Snapshots: Every frame captured during Reverse Play or TimeMachine playback can be made fully persistent through Crystal Save, preserving object states, timelines, and variables across sessions.
- Ghost Agent Time Branching: Lets players hijack the recorded ghost at any moment, steering it via Unity NavMesh Agent or Game Creator 2 Driver to blaze new paths in diverging timelines.
- Butterfly Effect (Branch-Within-a-Branch Control): Seamlessly swap between your current self and the possessed ghost, all while the TimeMachine tracks branching decisions and keeps every timeline coherent.
- Ghost Racing Mechanic: Records every lap while ghost mode replays previous runs in real time.
- Speedrunning Mechanic: Each run is recorded on a separate timeline with live ghost comparison.
- Puzzle Solver Mechanic: Cooperative timelines where players interact with prior selves.
- Time Travel Mechanic: Two strict branches (Original and Alt1) allow paradox-free switching.
- Branching Story Mechanic: Unlimited accumulative branches, no ghost overlap
- Linear Replay Mechanic: Single-branch recording with continuous overwriting.
- Training Mode Mechanic: Ghosts follow instructor runs while learners record practice sessions.
- Loop Debugger Mechanic: Repeats a single continuous loop with overwrite behavior.
- Experimental Divergence Mechanic: Lightweight alternate timelines without shared history.
- Combo Training Mechanic: Overlapping ghosts of past attempts in real time.
- Story Archaeology Mechanic: Continuous branching history showing every player decision.
- Custom Mode Mechanic: Exposes all settings for bespoke experiments.

Why You Should Use Time Crystal
Time Crystal turns months of R&D into a simple preset switch. Whether you’re building a roguelite loop, a narrative detective game, an RPG with Multiple Endings or an esports replay suite, every timeline behavior is already parameterized, documented, and integrated with Crystal Save’s persistence.

Unity price last checked .

Prices and availability may change.