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Tilemap Painter Pro preview
Unity

Tilemap Painter Pro

By Unity China Publisher Hub

$9.99

About Tilemap Painter Pro

  • Tools, Systems & Learning > Development Tools & Automation
  • Tools, Systems & Learning > Level & World Building
Paint tilemaps the way they were meant to be painted — directly in the Scene view.
Tilemap Painter Pro turns Unity's built-in Tilemap system into a fast, artist-friendly level design workflow. No more tiny palette clicks: pick a tile, drag across the grid, mirror your strokes in four directions, generate whole terrains procedurally, and roll back mistakes with snapshots — all without leaving the Scene view.
Key Features
Scene-view painting — brush sizes 1–5 with live grid highlight, erase, fill and replace modes
Symmetry painting — horizontal, vertical and 4-way mirroring around a draggable axis, or snap axis to tilemap center
Procedural terrain generation — multi-octave noise with seed control, 4 biome layers (water / sand / grass / stone), decoration scatter
Visual RuleTile editor — edit 3×3 neighbor rules with a color-coded grid; autotile edges connect perfectly while you paint
Selection & clipboard — marquee-select any region, copy, paste (optionally as new), duplicate buildings and patterns in seconds
Snapshots — one-click version snapshots per tilemap; clear, experiment and restore instantly
Layer Manager — organize Ground / Decorations / Collision layers, toggle visibility, save and apply layer templates
Prefab placer — scatter trees, rocks and props with density control inside any painted area
Export / Import — serialize tilemaps to files for backup or sharing between scenes and projects
Batch-performance core — all bulk operations use native SetTilesBlock/GetTilesBlock, grouped into single Undo steps

What's included
Full editor source (no DLLs, no runtime dependencies)
Ready-to-open demo scene with sample tiles, palette and prefabs
Built-in test suite — Tools > Tilemap Painter Pro > Run Tests (7 editor tests)

Compatibility
Unity 2022.3 LTS and newer, including Unity 6
Works with the built-in 2D Tilemap system — no third-party packages required
Editor tool only; zero impact on build size and runtime performance

Made for 2D platformer, top-down RPG, city-builder and roguelike developers who paint levels by hand and want the speed of procedural tools without giving up manual control.

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